Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 13903964467877539896 66 Alarkh the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on May 30, 2023. Slain by Terence ... wielding a +0 flail (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:45 (1666 turns). Alarkh the Conjurer (Demonspawn Conjurer) Turns: 1666, Time: 00:02:47 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 96% Magic: 0/6 EV: 12 Int: 21 God: Gold: 71 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: invisible A: powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of see invisible Scrolls b - 2 scrolls of amnesia {unknown} c - 2 scrolls of identify {unknown} f - a scroll of noise {unknown} Potions g - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 e - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 (? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (82% to hit) The searing ray hits Terence! Terence is heavily wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence barely misses you. Terence attacks as you move away! Terence hits you with a +0 flail! Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence hits you with a +0 flail. Terence shouts, "Now you die!" It was a potion of invisibility. You fade into invisibility! Terence hits you with a +0 flail. You barely miss Terence. Terence is almost dead. Terence misses you. You completely miss Terence. Terence is almost dead. Terence closely misses you. You completely miss Terence. Terence is almost dead. You closely miss Terence. Terence is almost dead. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, unable to see you, 82% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail. You die... #........##.##.# #....#'##...##.######### .....'.................. ..[..#.##......#.###### .....#.#.......#.# .........#.....#.# .....#.........#.# ......#..##†...#.# ......#..##....#@# ......#..##....#@# ......#..#####.#.######## ......#.## #..........# .####.#.######...######.# . .............# #.# # #...######..## #.# ... #..#######.####### ..........<@...... You could see Terence (unable to see you). Vanquished Creatures A gnoll (D:1) An adder (D:1) 3 worms (D:2) A dart slug (D:2) 3 bats 6 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins 3 jackals (D:2) 2 quokkas (D:1) A ball python (D:2) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats 34 creatures vanquished. Vanquished Creatures (others) A fungus (D:1) 1 creature vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 46 | D:1 | Found a faded altar of an unknown god. 256 | D:1 | Found Mosim's Magic Scroll Boutique. 293 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 293 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 351 | D:1 | Learned a level 2 spell: Searing Ray 711 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 891 | D:1 | Found Jimavaro's Weapon Shoppe. 970 | D:1 | Reached skill level 5 in Conjurations 1257 | D:2 | Noticed Terence 1661 | D:2 | HP: 1/24 [Terence/+0 flail (11)] 1666 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, serial_shops, shop, shop, shapermc_ecumenical_altar_acropolis D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Unarmed || 6 Short sword || 10 Punch || 1 Cast: Magic Dart || 71 Searing Ray || 6 Use: Potion || 3 Armour: Robe || 5 Dodge: Dodged || 18