Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 15985376596536684661 39 Alarkh the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on May 30, 2023. Got out of the dungeon alive. The game lasted 00:01:46 (1391 turns). Alarkh the Conjurer (Demonspawn Conjurer) Turns: 1391, Time: 00:01:46 Health: 24/24 AC: 5 Str: 7 XL: 3 Next: 26% Magic: 6/6 EV: 12 Int: 21 God: Gold: 37 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . a - +2 dagger (venom) rCold . . . (no shield) rNeg . . . e - +0 robe rPois . k - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: slimy green scales 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Armour e - a +0 robe (worn) k - a +0 helmet (worn) Magical Staves m - a staff of death Jewellery j - a ring of wizardry (left hand) Wands o - a wand of paralysis (4) Scrolls d - a scroll of poison {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of immolation {unknown} i - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of berserk rage h - a potion of curing l - a potion of ambrosia {unknown} n - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 6% 3 Poisonous Vapours Pois/Air 4% N/A 9% 2 Mephitic Cloud Conj/Pois/Air 9% N/A 9% 3 Fulminant Prism Conj/Hex 6% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 21% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 58% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) Spells you cast may paralyse adjacent enemies. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder suddenly stops moving! The helpless adder fails to defend itself. You puncture the adder! You kill the adder! Your Conjurations skill increases to level 5! Found a stone staircase leading down. Found a stone staircase leading up. A goblin comes into view. It is wielding a +4 dagger. The goblin shouts! A goblin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +4 dagger (100% to hit) The magic dart hits the goblin! You kill the goblin! You see here a +4 dagger. You see here a +4 dagger. n - a murky inky potion You open the door. There is an open door here. You see here the +5 rapier of the Hummingbird {heavy, rF+}. You see here the +5 rapier of the Hummingbird {heavy, rF+}. o - a wand of paralysis (4) Done exploring. Done exploring. There is a stone staircase leading up here. Okay, then. You climb upwards. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .....# ######...##########..#.. .##### ♣PP.P#...# ♣P #..#.. .# PPP♣P#...# PPP #..#.# .# ♣PPP#...#♣♣PP. #....# .# ♣.♣P#...#♣PP♣ #.#### .# ♣..P#...#PP.♣ #..... ## .P♣♣.#...#..♣P♣ ###### ♣PP.♣#...#♣P♣ PP♣.♣#.@.#PPPP P.PPP#...#PP.♣P ♣♣PPP#...#PP.P♣ ♣♣P.#...#PP..P PPPP#...#P.P.P P...P#...#PPPPP ♣PP♣P#...#PP.P♣ PP♣.P#...#.P♣PP #...# There were no monsters in sight! Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:1) A ball python (D:2) 2 bats (D:1) 2 giant cockroaches 6 goblins A hobgoblin (D:1) 2 quokkas (D:2) 2 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 265 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 265 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 934 | D:2 | Learned a level 2 spell: Searing Ray 1030 | D:2 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 1030 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1058 | D:2 | Reached skill level 5 in Conjurations 1198 | D:2 | Identified the +5 rapier of the Hummingbird {heavy, rF+} 1391 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_basic, minmay_misc_feat_roman D:2: layout_rooms, interstate_on_off Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 40 Use: Scroll || 2 Stab: Paralysed || 3 Dodge: Dodged || 1