Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 7940694073806200252 151 Alarkh the Digger (level 5, 35/35 HPs) Began as a Demonspawn Earth Elementalist on May 29, 2023. Got out of the dungeon alive. The game lasted 00:02:18 (1647 turns). Alarkh the Digger (Demonspawn Earth Elementalist) Turns: 1647, Time: 00:02:18 Health: 35/35 AC: 2 Str: 8 XL: 5 Next: 11% Magic: 9/9 EV: 12 Int: 19 God: Gold: 50 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . a - +4 whip rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: demonic guardian 1, powered by pain 1, weakness stinger 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +4 whip (weapon) Armour c - a +0 robe (worn) Jewellery h - a +6 ring of intelligence Scrolls e - a scroll of poison f - a scroll of enchant weapon {unknown} g - 2 scrolls of amnesia j - a scroll of magic mapping {unknown} l - a scroll of immolation {unknown} m - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of curing i - a potion of haste k - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting - Level 0.8 Transmutations * Level 4.6 Earth Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 40% 2d10 2% 1 b - Stone Arrow Conj/Erth 22% 3d8 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 10% N/A 8% 2 Petrify Tmut/Erth 13% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You sometimes gain a little power by taking damage. You have a small tail. Message History Terence shouts! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +3 short sword of electrocution and wearing a +0 ring mail (85% to hit) The blast of sand hits Terence! Terence is severely wounded. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 short sword of electrocution and wearing a +0 ring mail (severely wounded, 85% to hit) The blast of sand hits Terence. Terence is severely wounded. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 short sword of electrocution and wearing a +0 ring mail (severely wounded, 85% to hit) The blast of sand hits Terence! You kill Terence! You have reached level 5! Your demonic ancestry asserts itself... You feel energised by your suffering. You start resting. Magic restored. You now have 50 gold pieces (gained 7). Things that are here: a +3 short sword of electrocution; a +0 ring mail There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You can't go up here! Magic restored. There is a shaft here. There is an open gate here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #............##.## #.# #..[.........#..# #.# #############..## #.# ##...## #.# #....# #.# ## ##....# #.# .# #..#### #.# .# #.## ####### #.# .# ###.# #..@..####.# .# ##...# ##...##....# .# ##..### #.###.#.############ .# #..## #8'''8#.#........... .####(## ###.###.#.########## .##...# #..# #.#.# # ###.### #.## #.#.# # ..#.####### ###.####.#.# # .>..#.....###........#.# # There were no monsters in sight! Vanquished Creatures Terence (D:2) 4 gnolls 5 adders (D:2) A worm (D:2) 2 dart slugs A ball python (D:1) 4 endoplasms 5 giant cockroaches (D:1) A hobgoblin (D:1) 3 quokkas (D:1) 4 bats (D:1) 2 frilled lizards 3 goblins 3 kobolds (D:1) 2 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 187 | D:1 | Reached skill level 3 in Earth Magic 195 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 195 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 927 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 927 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 986 | D:2 | Noticed Terence 1017 | D:1 | Learned a level 3 spell: Stone Arrow 1178 | D:2 | Reached skill level 4 in Earth Magic 1178 | D:2 | Reached XP level 4. HP: 22/30 MP: 3/8 1241 | D:2 | Found a faded altar of an unknown god. 1534 | D:2 | Killed Terence 1535 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1535 | D:2 | Reached XP level 5. HP: 35/35 MP: 5/9 1647 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, serial_bayou_crossing D:2: layout_loops_ring, basic_ecumenical_altar, minmay_pentomino_q4, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Earth Magic | 3 4 | 4.6 Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Transmutations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Whip | 7 | || 7 Cast: Sandblast | 39 | 21 || 60 Use: Scroll | 4 | 1 || 5 Stab: Sleeping | 1 | || 1 Armour: Robe | 9 | || 9 Dodge: Dodged | 33 | 1 || 34