Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 13076698782775522374 8 Alarkh the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on May 28, 2023. Got out of the dungeon alive. The game lasted 00:00:50 (347 turns). Alarkh the Conjurer (Demonspawn Conjurer) Turns: 347, Time: 00:00:51 Health: 19/19 AC: 4 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 12 Int: 19 God: Gold: 59 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: yellow scales 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of positive energy Scrolls e - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of degeneration {unknown} d - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You enter the shallow water. Moving in this stuff is going to be slow. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... Yellow scales grow over part of your body. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ......~g#.#.###.~~~~.######## #.# ......~.#[#.#...~^........# #.# ......~.#.#.#.~~~.######### #.# ......~.#.#...~...........# #.# ######~...#.~~~.~~~~~.###.# #.# #~~~.#.~...~...~...#.# #.# ##.~.#.~.~~~.~.~~~(### #.# #.~...~.....~...~...# #.# #.~~~.~~~.@.~~~.~~~.# #.# #...~...~.....~...~.# #.# ..... ###.~~~.~.~~~.~.#.~.## #.# ..... #.#...~...~...~.#.~~~# #.# ..... #.###.~~~~~.~~~.#...~####.# ..... #...........~...#.#.~##...# .)(.. #########.~~~.#.#.#.~##.#.# ..... #.........~...#.#.#.~#..#.# .(...#######.~~~~.###.#.#.~#.##.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) 2 goblins (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 322 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 322 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 347 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, minmay_tetromino_i4 Action || total ---------------------------++------- Cast: Magic Dart || 16 Armour: Robe || 3 Dodge: Dodged || 4