Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 3868763535598151599 8 Alarkh the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on May 28, 2023. Got out of the dungeon alive. The game lasted 00:00:39 (416 turns). Alarkh the Conjurer (Demonspawn Conjurer) Turns: 416, Time: 00:00:40 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 19 God: Gold: 28 SH: 5 Dex: 11 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... c - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: reflection @: no status effects A: sturdy frame 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery c - an amulet of reflection (around neck) Scrolls g - a scroll of noise {unknown} Potions b - a potion of magic e - a potion of mutation {unknown} f - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History Found a stone staircase leading down. There is a stone staircase leading down here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel less encumbered by your armour. Your magical contamination has completely faded away. Found 5 stones. g - a scroll labelled BISTIM SETU You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ..# #### ####### #.# #... +.....+ #.# #.## #....#. #.....######.# #.## #...... #.@>..#รท'.##.# #... #...... ###.....#'#....# #.## #..)..# #.'.....#.###..# #.## #.....# ###.#######.###..# #.## #.....# #.'....'....'....# #.# #.....###.#.#######.###..# #.## #.#.......#.#.....'.###..###... #.#...#####+#.###.#.#>.......#. #......## #.#.# #.#...#.####.#. There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 285 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 285 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 416 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_ring, minmay_statues_item, amcnicky_mini_rare_corridor_liquid Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 14 Armour: Robe || 2 Dodge: Dodged || 6 Block: Other || 2