Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 5245164098825972060 32 Alarkh the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on May 28, 2023. Got out of the dungeon alive. The game lasted 00:02:24 (1379 turns). Alarkh the Conjurer (Demonspawn Conjurer) Turns: 1379, Time: 00:02:25 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 8% Magic: 6/6 EV: 12 Int: 21 God: Gold: 71 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by pain 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour e - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} d - a scroll of identify {unknown} g - 2 scrolls of noise {unknown} h - a scroll of enchant armour {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of haste {unknown} i - 2 potions of heal wounds {unknown} j - a potion of invisibility {unknown} l - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 44% 2d6 3% 2 b - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Spells you cast may paralyse adjacent enemies. Message History The frilled lizard hisses angrily. Found a ring mail. The frilled lizard bites you. You closely miss the frilled lizard. The frilled lizard bites you. You barely miss the frilled lizard. The frilled lizard closely misses you. You miss the frilled lizard. The frilled lizard barely misses you. You closely miss the frilled lizard. The frilled lizard bites you. You miss the frilled lizard. The frilled lizard completely misses you. You miss the frilled lizard. The frilled lizard closely misses you. You miss the frilled lizard. The frilled lizard bites you. You barely miss the frilled lizard. The frilled lizard bites you. You miss the frilled lizard. The frilled lizard unfolds its giant frill. The frilled lizard completely misses you. You miss the frilled lizard. The frilled lizard bites you. You miss the frilled lizard. The frilled lizard bites you but does no damage. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard closely misses you. You closely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard barely misses you. You barely miss the frilled lizard. The frilled lizard bites you but does no damage. You miss the frilled lizard. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. You see here a frilled lizard corpse. Things that are here: a jackal corpse; a jackal corpse There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣.♣♣♣♣.♣♣♣♣.♣♣ ♣♣.♣♣.♣♣♣♣.♣♣ ♣♣.♣♣.♣♣.♣♣ ### ♣♣.♣♣.♣♣.♣♣ ###### ## #.# ♣♣.♣♣.♣♣.♣♣ #....# #. #.# ♣♣.♣♣♣♣.♣♣.♣ ####.# #. # #.# ♣♣.♣♣♣♣.♣♣.♣♣ #..#.# #. ###.# ♣.♣♣♣♣.♣♣.♣♣ ##.#># #. ....# ♣♣.♣♣.♣♣♣♣@♣ #....# #. ###.# ♣♣.♣♣.♣♣♣♣♣ ##.### ## # #.## ♣.♣♣♣♣.♣ #.### #..# ♣♣♣ ♣.♣♣ #...# #..# ♣♣♣ ###...### ### ###### #.......# #.. ..# ##### #.......# #.# #.# ##...## #.......# #.. #.# ##.....## ###...### #.. There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) 6 kobolds (D:1) 2 quokkas (D:1) 3 bats (D:1) 2 frilled lizards 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 381 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 381 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 468 | D:1 | Found Orchur's General Store. 1199 | D:1 | Learned a level 2 spell: Searing Ray 1251 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1251 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1379 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_loops_corners, serial_shops, shop, minmay_heptomino_w4 D:2: cheibrodos_old_hovel, layout_basic, ebering_ecumenical_altar_petrified Action || total ---------------------------++------- Melee: Short sword || 54 Unarmed || 3 Cast: Magic Dart || 31 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 15 Dodge: Dodged || 40