Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 2183776130500527698 10 Alarkh the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on May 28, 2023. Got out of the dungeon alive. The game lasted 00:00:36 (571 turns). Alarkh the Conjurer (Demonspawn Conjurer) Turns: 571, Time: 00:00:37 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 10% Magic: 5/5 EV: 12 Int: 19 God: Gold: 8 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic touch 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of magic mapping {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of curing {unknown} e - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your touch may inflict minor irresistible damage on your foes. Message History You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. f - a scroll labelled WATWAMI UTEQAILL You see here a +0 plate armour. You now have 8 gold pieces. A rat comes into view. A rat is nearby! A rat is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat corpse. A kobold comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######..###########.# # #..###########.##### #.###..............# #.# #..............# #.# #..##'#######..# ######.# #..#........#..##### .....#.# #..+........#......# ##.....# #..#........#..###.# #.#.#.###..#...@....#..# #.# #.#.#..##..#........#..###.# #>#.#......#........+..##..# #.#.#.###..#........#..###.# ##.....# #..#######'##..# #†# .......# #..............# #.# ##....## #..............# #.# ...#.## #####.########## #.# ####.###### ##.# #######.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 4 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 311 | D:1 | Discovered your monstrous ancestry. 311 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 311 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 571 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_ring, shapermc_ecumenical_altar_hornbeckon Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 18 Armour: Robe || 1 Dodge: Dodged || 3