Alarkh Level 1 of the Dungeon (1, -28, D:1) a +0 leather armour (19, 1, D:1) a +0 club (21, -22, D:1) a +0 short sword (27, -32, D:1) a +0 short sword (33, -8, D:1) a +0 short sword (34, -30, D:1) a +0 ring mail (37, 8, D:1) a rat corpse (40, 3, D:1) a +0 spear (44, -21, D:1) a +0 robe (48, 4, D:1) a hobgoblin corpse Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -8, D:2) a +0 short sword 3 stones (1, 13, D:2) a potion of heal wounds (18, -8, D:2) a +0 ring mail (41, 7, D:2) 2 potions of brilliance (44, -1, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 12, D:3) a +0 short sword (4, 6, D:3) a +0 trident (12, 1, D:3) a +0 club (24, 26, D:3) a scroll of amnesia (45, 23, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) 18 gold pieces (2, -4, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Mefec's Weapon Shop a +0 hand axe (36 gold) a +0 morningstar (48 gold) the +9 hand axe of a volcano {heavy, rF- rN++ Will+} (798 gold) rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. Will: It increases your willpower. 3 stones (3 gold) a +0 war axe (42 gold) a +0 spear (36 gold) a +2 rapier of venom (201 gold) a +1 battleaxe of venom (177 gold) (0, 0, D:5) a +0 flail