Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (5, -30, D:1) a +0 dagger (14, -48, D:1) a +0 club (17, -15, D:1) a +0 club (18, -14, D:1) a +0 short sword a +0 dagger (25, -50, D:1) a +0 club (28, -29, D:1) 9 stones (30, -52, D:1) a +0 hand axe (33, -43, D:1) a +0 robe (53, -21, D:1) 6 stones Level 2 of the Dungeon [Shop] Coetwu's General Store a scroll of enchant weapon (105 gold) a ring of protection from cold (350 gold) an amulet of faith (560 gold) a +4 ring of slaying (1092 gold) a scroll of identify (28 gold) a +0 trident (49 gold) 5 stones (7 gold) a potion of haste (140 gold) (0, 0, D:2) the +6 short sword of Extremism {antimagic, Int+4} Int: It affects your intelligence (+4). (4, -4, D:2) a stone (5, 6, D:2) a +0 whip 3 stones (7, -11, D:2) a +0 dagger (7, 2, D:2) a +0 mace (17, -15, D:2) 5 large rocks (26, 31, D:2) a +0 ring mail (29, -6, D:2) a +0 helmet (42, 36, D:2) a +0 short sword 2 stones Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (1, -31, D:3) a +0 dagger (8, -11, D:3) an adder corpse (skeletalised by now) (8, -9, D:3) an adder corpse (skeletalised by now) (9, -30, D:3) an amulet of guardian spirit (14, -34, D:3) a +0 spear (15, -18, D:3) a +0 club (18, -44, D:3) a +0 dagger (18, -40, D:3) a +0 club (24, -16, D:3) a +0 plate armour (27, -9, D:3) a +0 club a +0 club a +0 club a +0 club a +0 club a +0 dagger a +0 club a goblin corpse a goblin corpse a goblin corpse (27, -8, D:3) a +0 dagger a +0 dagger a +0 dagger a goblin corpse (27, -7, D:3) a hobgoblin corpse (33, -20, D:3) a +0 dagger