Dungeon Crawl Stone Soup version 0.27-a0-951-gae3e1deef5 (webtiles) character file. Game seed: 12882984526374397915 9 Alarkh the Insei (level 2, 18/21 HPs) Began as a Demonspawn Transmuter on Apr 11, 2021. Got out of the dungeon alive. The game lasted 00:00:18 (368 turns). Alarkh the Insei (Demonspawn Transmuter) Turns: 368, Time: 00:00:18 Health: 18/21 AC: 2 Str: 10 XL: 2 Next: 6% Magic: 5/5 EV: 12 Int: 14 God: Gold: 10 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.18/turn (no ring) @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} c - a scroll of identify {unknown} Potions d - a potion of invisibility {unknown} Skills: + Level 1.2 Fighting - Level 1.7 Dodging * Level 2.9 Unarmed Combat + Level 2.1 Spellcasting + Level 2.0 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 16% 2 Spider Form Tmut/Pois 2% N/A 43% 3 Ice Form Ice/Tmut 4% N/A 83% 4 Hydra Form Tmut 3% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A hobgoblin is nearby! You hit the hobgoblin. Your kick misses the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. Your transformation is almost over. Magic restored. Your horns disappear. Your talons disappear. You see here a hobgoblin corpse. A jackal comes into view. You see here 7 gold pieces. A jackal is nearby! Casting: Beastly Appendage (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Your feet morph into talons. Unknown command. You barely miss the jackal. The jackal closely misses you. You hit the jackal. Your headbutt misses the jackal. The jackal is moderately wounded. The jackal misses you. You hit the jackal. You claw the jackal. You kill the jackal! Your Transmutations skill increases to level 2! No target in view! You now have 10 gold pieces (gained 7). Your transformation is almost over. Your horns disappear. Your talons disappear. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.#########.....♣. ..#............##... #...........#..##### ..#.##..###.##...... ########.###........# #.............#.###+# #.#####.#####.†...... #...#.# #........ #.@.#.+ #........ # #...#.# #........ #..##'##.#####.......# #................##### #..#####.##+##........ #. #.# #...##### # +.# #...# ## #. #.# #...# #. #..#####.#####...# #. There were no monsters in sight! Vanquished Creatures A bat (D:1) 3 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) 2 frilled lizards (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 257 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 257 | D:1 | Reached XP level 2. HP: 10/21 MP: 3/5 368 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic, ebering_ecumenical_altar_sacrificial, minmay_splitting_lines, chequers_serial_rivers_small_a, chequers_mini_garden Skill XL: | 1 2 | ---------------+-------+----- Transmutations | 2 | 2.0 Fighting | | 1.2 Dodging | | 1.7 Unarmed Combat | | 2.9 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 31 Kick || 1 Cast: Beastly Appendage || 2 Stab: Sleeping || 1 Armor: Robe || 11 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 366 | 338 | 28 | 0 | 271 | 1 | 366.0 | Dungeon | 366 | 338 | 28 | 0 | 271 | 1 | 366.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 366 daAuts