Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (13, 21, D:1) 20 stones (16, -6, D:1) a +0 robe (19, 8, D:1) a +0 mace (22, -2, D:1) a +0 dagger (44, 22, D:1) 25 stones (46, -5, D:1) a +0 dagger (50, -4, D:1) 18 stones Level 2 of the Dungeon [Shop] Inafump's Antique Weapon Shoppe a +0 long sword (87 gold) a +0 hand axe (75 gold) a +0 hunting sling (37 gold) the +4 dagger "Morg" {pain, Will+ Int+5} (1202 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It increases your willpower. a +4 arbalest of flaming (752 gold) a +1 longbow of flaming (377 gold) a +0 longbow (112 gold) a +0 hunting sling (37 gold) a +0 quarterstaff (100 gold) a +0 whip (62 gold) a +0 dagger (50 gold) a +0 war axe (87 gold) a +9 giant spiked club (1222 gold) (0, 0, D:2) a +0 dagger (1, 17, D:2) a +0 short sword (10, 24, D:2) 3 stones a +0 whip (15, -3, D:2) a +0 flail (15, 7, D:2) a +0 halberd (15, 24, D:2) a +0 whip (16, 33, D:2) a +0 short sword (18, 3, D:2) a +4 spear (19, 35, D:2) 21 arrows (30, 23, D:2) 11 sling bullets (37, -5, D:2) a +0 leather armour (39, 19, D:2) a rat corpse (skeletalised by now) (39, 29, D:2) an adder corpse (skeletalised by now) (41, 22, D:2) 9 sling bullets Level 3 of the Dungeon (0, 0, D:3) 15 gold pieces (4, -14, D:3) a +0 dagger