Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 26, D:1) a +0 club (8, 27, D:1) a +0 mace (9, 14, D:1) a +0 hand axe (16, 14, D:1) a +0 chain mail (19, 15, D:1) a +0 whip (22, 16, D:1) a +0 dagger (33, 16, D:1) a +0 robe (35, -3, D:1) a +0 dagger (36, -3, D:1) a +0 club (37, -12, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 24, D:2) a +0 club 2 stones (5, 29, D:2) 20 bolts (19, 56, D:2) a +0 scythe a +0 robe (33, 14, D:2) a +0 hand axe (38, 51, D:2) a +0 dagger (39, 19, D:2) a +0 hunting sling (45, 7, D:2) 14 stones (45, 19, D:2) a +0 dagger (51, 19, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Rogeg's Weapon Emporium a +0 long sword (49 gold) a +0 dagger (28 gold) the +6 Majin-Bo {vamp, MP+6 Int+6} (1038 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +1 double sword "Rujien" {antimagic, +Inv rElec Str-2 Dex+6} (1111 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It affects your dexterity (+6). It insulates you from electricity. It lets you turn invisible. a +0 rapier (56 gold) a +0 rapier (56 gold) a +0 great sword (91 gold) a +0 whip (35 gold) a +0 hand axe of venom (78 gold) a +0 hunting sling (21 gold) a +0 short sword (42 gold) (0, 0, D:3) 22 bolts (3, 1, D:3) a +0 short sword a +0 scale mail an orc corpse (13, 24, D:3) a +3 dagger of speed (24, 3, D:3) a ball python corpse (skeletalised by now) (27, 11, D:3) a +1 short sword of venom (30, -1, D:3) 7 javelins (34, 5, D:3) 23 sling bullets (35, 8, D:3) a +0 club (46, 9, D:3) a +0 mace a +0 trident (50, 7, D:3) 21 sling bullets Level 4 of the Dungeon (0, 0, D:4) a dart slug corpse (3, 1, D:4) 5 boomerangs (14, 9, D:4) a jackal corpse a jackal corpse (16, -5, D:4) a +0 club (21, 15, D:4) a book of Misfortune (22, 2, D:4) a +0 chain mail