Alarkh Level 1 of the Dungeon [Shop] Voatar's Weapon Shoppe 33 stones (46 gold) a +0 dagger (28 gold) a +0 spear (42 gold) a +0 spear (42 gold) a +0 spear (42 gold) the +11 hand crossbow of Kapoe {penet, rC+ rN+ Will- Dex+4} (1205 gold) Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It decreases your willpower. the +4 dagger "Xastunif" {freeze, rN++ Int+2 Dex+6} (810 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+6). It greatly protects you from negative energy. 7 datura-tipped darts (39 gold) a +0 dagger (28 gold) a +0 short sword (42 gold) a +3 hunting sling of flaming (275 gold) (0, 0, D:1) a +0 short sword (7, 7, D:1) a +0 club (8, 7, D:1) a +0 club (8, 16, D:1) 10 arrows (10, 7, D:1) a +0 dagger (13, 7, D:1) 21 arrows (23, 21, D:1) a +3 hunting sling (30, 47, D:1) a +0 club (34, 25, D:1) 20 bolts (37, 32, D:1) 14 poisoned darts (39, 26, D:1) a +0 ring mail (43, 41, D:1) a +0 leather armour (44, 14, D:1) a +0 dagger (45, 28, D:1) a +0 short sword a +0 club (47, 34, D:1) a +0 leather armour Level 2 of the Dungeon (6, 25, D:2) a +0 dagger a stone (8, 46, D:2) a +0 leather armour (16, 43, D:2) a +0 long sword (22, 23, D:2) a +0 club a +0 hunting sling 11 stones (23, 28, D:2) a +0 whip (24, 41, D:2) 11 poisoned darts (39, 23, D:2) 23 bolts (42, 61, D:2) a +0 ring mail (44, 28, D:2) a +0 club (54, 58, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (3, -5, D:3) a +0 hunting sling (3, -4, D:3) a +0 dagger (7, 3, D:3) 17 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 spear (2, -5, D:4) a +0 club 7 poisoned darts (2, 2, D:4) a +0 robe (2, 4, D:4) the +10 war axe of Wyrd {flame, Fly rN+++ Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It renders you almost immune to negative energy. It grants you flight. (11, -3, D:4) a +0 flail (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (11, -2, D:4) a +0 short sword (15, -6, D:4) a +0 club