Dungeon Crawl Stone Soup version 0.27-a0-836-gfc908b8576 (webtiles) character file. Game seed: 6837389014180352780 9 Alarkh the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Monk on Apr 1, 2021. Got out of the dungeon alive. The game lasted 00:00:17 (815 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 815, Time: 00:00:17 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 3% Magic: 2/2 EV: 12 Int: 11 God: Gold: 31 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sanguine armour 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of acquirement {unknown} Potions c - a potion of lignification {unknown} Skills: + Level 3.2 Fighting - Level 2.6 Dodging - Level 1.7 Stealth * Level 3.1 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 0% N/A 71% 3 Gell's Gravitas Tloc 0% N/A 71% 3 Petrify Tmut/Erth 0% N/A 98% 4 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Yara's Violent Unravell Hex/Tmut 0% 3d3 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History You now have 16 gold pieces (gained 10). You pick up a book of Misfortune and begin reading... You add the spells Confusing Touch, Gell's Gravitas, Petrify, Metabolic Englaciation and Yara's Violent Unravelling to your library. No target in view! You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. Key pressed, stopping explore. You open the door. There is an open door here. You now have 31 gold pieces (gained 15). You open the door. There is an open door here. A hobgoblin comes into view. A hobgoblin is nearby! The hobgoblin shouts! The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. You open the door. There is an open door here. There is an open door here. Done exploring. Done exploring. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.##.....#.............# #.###....#.#####.#####.# ..# ##...#.#≈≈≈#.#≈≈;#.# ### ##'##.#≈≈≈#.#≈≈≈#.# # #.##.#≈≈≈#.#≈≈≈#.# # #.##.#####.#####.# ##.##.............# # ##...#.8.#######.8.# ### #....#......@......# ..# ##...############### #.#####.####.........# #............######### ############## There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 728 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 728 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 815 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.1 Fighting | | 3.2 Dodging | | 2.6 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 12 Stab: Sleeping || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 814 | 779 | 35 | 0 | 737 | 1 | 814.0 | Dungeon | 814 | 779 | 35 | 0 | 737 | 1 | 814.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 814 daAuts