Dungeon Crawl Stone Soup version 0.27-a0-836-gfc908b8576 (webtiles) character file. Game seed: 15871781483311455014 9 Alarkh the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Monk on Apr 1, 2021. Got out of the dungeon alive. The game lasted 00:00:26 (491 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 491, Time: 00:00:27 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 3% Magic: 2/2 EV: 12 Int: 11 God: Gold: 0 SH: 3 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sanguine armour 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 buckler (worn) Scrolls e - a scroll of blinking {unknown} Potions b - a potion of cancellation {unknown} c - a potion of attraction {unknown} f - a potion of curing {unknown} Skills: + Level 3.1 Fighting - Level 2.6 Dodging - Level 1.7 Stealth + Level 0.1 Shields * Level 3.1 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start putting on your armour. You continue putting on your +0 buckler. x4 You finish putting on your +0 buckler. e - a scroll labelled ROOVA IBBIGH A goblin comes into view. It is wielding a +0 club. A goblin is nearby! The helpless goblin fails to defend itself. You hit the goblin. The goblin is moderately wounded. You block the goblin's attack. You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You hit the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Your blood congeals into armour. Your blood armour dries and flakes away. Things that are here: a +0 club; a goblin corpse f - a viscous amethyst potion You see here a jackal skeleton. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### ####...## ##.#..@..## #.........# ## ##....##..## .# ###.####..# .# ##.## #..# .# #...# ##.# ## #...###..# #....#...# ##......## There were no monsters in sight! Vanquished Creatures A bat (D:1) A giant cockroach (D:1) 3 jackals (D:1) 2 goblins (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 369 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 369 | D:1 | Reached XP level 2. HP: 16/24 MP: 2/2 491 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_ring, serial_forest, infiniplex_forest_pool, infiniplex_forest_lined_2, infiniplex_forest_end_2, infiniplex_forest_clump_long, infiniplex_forest_end_1, infiniplex_forest_lined_room_3, kennysheep_doodads Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.1 Fighting | | 3.1 Dodging | | 2.6 Stealth | | 1.7 Shields | | 0.1 Action || total -------------------------++------- Melee: Unarmed || 47 Punch || 1 Stab: Sleeping || 1 Armor: Robe || 15 Dodge: Dodged || 43 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 488 | 410 | 78 | 0 | 317 | 1 | 488.0 | Dungeon | 488 | 410 | 78 | 0 | 317 | 1 | 488.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 488 daAuts