Dungeon Crawl Stone Soup version 0.26-a0-639-g72c4674329 (webtiles) character file. Game seed: 10452726387859070385 8 Alarkh the Insei (level 2, 22/22 HPs) Began as a Demonspawn Gladiator on Sept 17, 2020. Got out of the dungeon alive. The game lasted 00:00:20 (486 turns). Alarkh the Insei (Demonspawn Gladiator) Turns: 486, Time: 00:00:21 Health: 22/22 AC: 4 Str: 14 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 9 God: Gold: 25 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 leather armour rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn e - ring of flight MPRegen 0.08/turn (no ring) @: no status effects A: sanguine armour 1 a: Evoke Flight You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Missiles c - 3 throwing nets (quivered) Armour a - a +0 leather armour (worn) b - a +0 helmet (worn) Jewellery e - a ring of flight (left hand) Potions d - a potion of cancellation {unknown} f - a potion of brilliance {unknown} Skills: + Level 2.2 Fighting - Level 1.7 Throwing - Level 2.6 Dodging * Level 3.1 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History The bat barely misses you. You hit the bat. You kill the bat! You start resting. HP restored. A frilled lizard comes into view. You see here a purple potion. A frilled lizard is nearby! A frilled lizard is nearby! The frilled lizard hisses angrily. Found a purple potion. You hit the frilled lizard. You kill the frilled lizard! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. f - a purple potion There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .##....# #.#.# #...#.....#.# ....##.# ###.###.#.#.###.#.# .#.###.# #.#...#...# #.#.# .#.###.## #.#.#####.###.#.# ........# #...# #.....# ........# ###.#####.### ...#....# #...#...# ...#....# ###.#+### ...#....# #@..# ..###...# ##### ......#.# ...(....# .......## #......# #......# #......# #.###### There were no monsters in sight! Vanquished Creatures 3 bats (D:1) A hobgoblin (D:1) A kobold (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 248 | D:1 | Reached skill level 3 in Unarmed Combat 410 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 410 | D:1 | Reached XP level 2. HP: 18/22 MP: 2/2 486 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.1 Fighting | | 2.2 Throwing | | 1.7 Dodging | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 19 Armor: Leather armour || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 484 | 412 | 72 | 98 | 263 | 1 | 484.0 | Dungeon | 484 | 412 | 72 | 98 | 263 | 1 | 484.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 484 daAuts