Dungeon Crawl Stone Soup version 0.26-a0-597-gb535b0901c (webtiles) character file. Game seed: 8439790360565984620 9 Alarkh the Insei (level 2, 22/22 HPs) Began as a Demonspawn Gladiator on Sept 14, 2020. Got out of the dungeon alive. The game lasted 00:00:17 (269 turns). Alarkh the Insei (Demonspawn Gladiator) Turns: 269, Time: 00:00:18 Health: 22/22 AC: 4 Str: 14 XL: 2 Next: 6% Magic: 2/2 EV: 12 Int: 9 God: Gold: 31 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 leather armour rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sanguine armour 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Missiles c - 3 throwing nets (quivered) Armour a - a +0 leather armour (worn) b - a +0 helmet (worn) Scrolls f - a scroll of remove curse {unknown} Potions d - a potion of lignification {unknown} e - a potion of curing {unknown} Skills: + Level 2.2 Fighting - Level 1.7 Throwing - Level 2.6 Dodging * Level 3.1 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History The hobgoblin barely misses you. Found a short sword. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a +0 club. You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a kobold corpse. There is an escape hatch in the floor here. Things that are here: a +0 club; a goblin corpse There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######.####.###. #...........#### #...##.###...... #...##.###().... #8.8...........# # #####.###.###.....# #.#.#.#.##...###...## #.......##...# ##.### #...@...##...# #.# #.......###.## #.# #.#.#.#.# #.# #.# #.#####.# #.# #.# # #.# #.# .# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 129 | D:1 | Reached skill level 3 in Unarmed Combat 168 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +0) [demonic ancestry] 168 | D:1 | Reached XP level 2. HP: 19/22 MP: 2/2 269 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.1 Fighting | | 2.2 Throwing | | 1.7 Dodging | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 28 Punch || 1 Armor: Leather armour || 5 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 267 | 176 | 91 | 0 | 123 | 1 | 267.0 | Dungeon | 267 | 176 | 91 | 0 | 123 | 1 | 267.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 267 daAuts