Dungeon Crawl Stone Soup version 0.26-a0-597-gb535b0901c (webtiles) character file. Game seed: 6021807527634578944 18 Alarkh the Skirmisher (level 2, 0/24 HPs) Began as a Demonspawn Monk on Sept 3, 2020. Succumbed to a kobold's poison ... on level 2 of the Dungeon. The game lasted 00:00:46 (270 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 270, Time: 00:00:47 Health: 0/24 AC: 2 Str: 11 XL: 2 Next: 48% Magic: 1/2 EV: 13 Int: 11 God: Gold: 5 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (0 -> -15) A: magic shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: + Level 3.3 Fighting - Level 2.6 Dodging - Level 1.7 Stealth * Level 3.3 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You aren't carrying any potions. You feel sick. The kobold barely misses you. You see here a stone. You feel sick. You see here a stone. You feel sick. The adder misses you. You miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. You barely miss the adder. Your punch misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You miss the adder. You die... ..#......#.##.# .... #.#........##.# ... #.#..####.###†# #.. #.#.....>.# #.# ##.. #.#..###### #.# ####...## #'#†.# #.# .....#..# #.#..# #.# #....####....## #.# #..KKS@.(....#######.# #....#######......)†.(# ##.#..........######### #.##########.# # #.# #.# #.# #.# #.# You could see an adder and 2 kobolds. Vanquished Creatures An adder (D:2) A hobgoblin (D:2) 4 jackals (D:2) A kobold (D:2) A bat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 14 | D:1 | You fall into a shaft and drop 1 floor! 44 | D:2 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 44 | D:2 | Reached XP level 2. HP: 15/24 MP: 2/2 269 | D:2 | HP: 1/24 [adder (5)] 270 | D:2 | Succumbed to a kobold's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic D:2: layout_loops_ring, kennysheep_flooded_box, kennysheep_cluttered_room, roderic_serpentine_path, xom_redecorated Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.3 Fighting | | 3.3 Dodging | | 2.6 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 43 Armor: Robe || 9 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 267 | 267 | 0 | 0 | 196 | 2 | 133.5 | Dungeon | 267 | 267 | 0 | 0 | 196 | 2 | 133.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 253 daAuts D:1: 14 daAuts