Dungeon Crawl Stone Soup version 0.25-a0-667-gb977e01cb5 (webtiles) character file. Game seed: 1739963419176936546, levelgen mode: deterministic 12 Alarkh the Skirmisher (level 2, 20/24 HPs) Began as a Demonspawn Fighter on Mar 27, 2020. Got out of the dungeon alive. The game lasted 00:00:22 (324 turns). Alarkh the Skirmisher (Demonspawn Fighter) Turns: 324, Time: 00:00:23 Health: 20/24 AC: 6 Str: 16 XL: 2 Next: 20% Magic: 2/2 EV: 6 Int: 9 God: Gold: 0 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . b - +0 kite shield rNeg . . . Faith . a - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: rot immunity a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 scale mail (worn) b - a +0 kite shield (worn) Jewellery e - an uncursed amulet of rage {unknown} Potions c - a potion of might Comestibles d - a ration Skills: - Level 3.0 Fighting - Level 2.6 Armour - Level 2.6 Shields + Level 2.6 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to rotting. Message History You hit the ooze but do no damage. You block the ooze's attack. You completely miss the ooze. You hit the ooze. The ooze is heavily wounded. The ooze barely misses you. The ooze hits you. You hit the ooze. The ooze is almost dead. The ooze hits you but does no damage. You hit the ooze. You kill the ooze! You have reached level 2! Your demonic ancestry asserts itself... You feel immune to rotting. You start resting. HP restored. There is an open door, spattered with blood here. You see here a +0 club. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####......#.###..# ##.#...#####)### ##'#######≈♣.♣≈## ##...## #≈≈♣.♣≈≈# ##.....## #≈≈♣.♣≈≈# ##.......###≈♣...♣≈# ##..........#♣.....♣# .+.......(..##.#.#># ##..........####@### ##.......#.######### ##.....##.##......# ##...###.#####.#.# ##'## #.#####.#.# #.# #.......#.# #.# #########.# ##.## #.# #####...### #.# There were no monsters in sight! Vanquished Creatures An ooze (D:1) A dart slug (D:1) A bat (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 206 | D:1 | Gained mutation: You are immune to rotting. [demonic | ancestry] 206 | D:1 | Reached XP level 2. HP: 11/24 MP: 2/2 324 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 2 | 2.6 Fighting | | 3.0 Armour | | 2.6 Shields | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 22 Armor: Scale mail || 7 Dodge: Dodged || 3 Block: Kite shield || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 18 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 18 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------