Dungeon Crawl Stone Soup version 0.25-a0-663-gace7076f2c (webtiles) character file. Game seed: 15024226426175816386, levelgen mode: deterministic 39 Alarkh the Insei (level 3, -3/29 HPs) Began as a Demonspawn Monk on Mar 25, 2020. Slain by a worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1155 turns). Alarkh the Insei (Demonspawn Monk) Turns: 1155, Time: 00:01:48 Health: -3/29 AC: 2 Str: 11 XL: 3 Next: 26% Magic: 3/3 EV: 13 Int: 12 God: Gold: 57 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a +5 ring of protection {unknown} k - an uncursed ring of fire Scrolls d - 2 scrolls of teleportation {unknown} e - a scroll of amnesia {unknown} g - a scroll of noise {unknown} i - 2 scrolls of identify {unknown} j - a scroll of enchant weapon {unknown} l - 2 scrolls of remove curse {unknown} m - a scroll of magic mapping {unknown} o - a scroll of enchant armour {unknown} Potions c - a potion of invisibility {unknown} h - a potion of brilliance {unknown} n - a potion of mutation {unknown} Comestibles b - 6 rations Skills: - Level 3.0 Fighting - Level 2.6 Dodging - Level 1.7 Stealth + Level 4.0 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A worm is nearby! You hit the worm. The worm is severely wounded. You barely miss the worm. The worm is severely wounded. The worm is struck by your spines. The worm bites you! * * * LOW HITPOINT WARNING * * * You hit the worm but do no damage. The worm is severely wounded. You hit the worm. The worm is almost dead. The worm bites you. You die... #.# #.# #.# #####.# #.....# #.###.# # #.###.# #...#####รท#...## #.....w@.......# ....#####.#...#... # #.#.....# #.##...## #.. ..## ### #.# .# +# You could see a worm. Vanquished Creatures 4 dart slugs (D:1) A leopard gecko (D:1) 2 ball pythons A giant cockroach (D:1) 6 goblins (D:1) 3 hobgoblins (D:1) 6 bats (D:1) A kobold (D:1) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 118 | D:1 | Reached skill level 3 in Unarmed Combat 132 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 132 | D:1 | Reached XP level 2. HP: 9/24 MP: 2/2 518 | D:1 | Reached XP level 3. HP: 17/29 MP: 3/3 749 | D:1 | Reached skill level 4 in Unarmed Combat 998 | D:2 | Found an opulent altar of Gozag. 1153 | D:2 | HP: 1/29 [worm (10)] 1155 | D:2 | Slain by a worm Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic D:2: cheibrodos_pilgrimage, layout_loops_corners, grunt_gozag_statues, cheibriados_altar_1 Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 3 4 | 4.0 Fighting | | 3.0 Dodging | | 2.6 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 102 Punch || 1 Stab: Sleeping || 1 Eat: Chunk || 1 Armor: Robe || 24 Dodge: Dodged || 81 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 56 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 53 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------