Dungeon Crawl Stone Soup version 0.25-a0-41-g6cf4ce537d (webtiles) character file. Game seed: 4947213929340498609, levelgen mode: deterministic 16 Alarkh the Skirmisher (level 2, 15/24 HPs) Began as a Demonspawn Fighter on Oct 21, 2019. Got out of the dungeon alive. The game lasted 00:00:14 (312 turns). Alarkh the Skirmisher (Demonspawn Fighter) Turns: 312, Time: 00:00:15 Health: 15/24 AC: 12 Str: 16 XL: 2 Next: 37% Magic: 2/2 EV: 6 Int: 9 God: Gold: 85 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: sanguine armour A: sanguine armour 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls e - a scroll of remove curse {unknown} i - a scroll of fear {unknown} j - a scroll of teleportation {unknown} k - a scroll of identify {unknown} Potions d - 2 potions of might g - 2 potions of cancellation {unknown} Comestibles f - 3 rations h - a chunk of flesh Skills: - Level 3.0 Fighting + Level 2.8 Long Blades - Level 2.6 Armour - Level 2.6 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +6) Message History The jackal bites you but does no damage. You block the jackal's attack. You slash the jackal! You kill the jackal! You block the jackal's attack. You closely miss the jackal. The jackal bites you. You block the jackal's attack. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. Your shield and scale mail prevent you from hitting the jackal. You block the jackal's attack. The jackal barely misses you. You slash the jackal! You kill the jackal! Items here: †††† a jackal corpse x4 Some of the chunks of flesh in your inventory have rotted away. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ..... ####..... #......... #......... ##........ #8........ #@.....# # .# #8.....#.##># ##..........## #....##..#... # #....##....# ######## ####......## .......# ##........# ....##.######## #...#..#..# .##...........# #......#..# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A bat (D:1) A hobgoblin (D:1) 7 jackals (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 246 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +6) [demonic ancestry] 246 | D:1 | Reached XP level 2. HP: 14/24 MP: 2/2 312 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_loops_cross Skill XL: | 1 | ---------------+----+----- Long Blades | 2 | 2.8 Fighting | | 3.0 Armour | | 2.6 Shields | | 2.6 Action || total -------------------------++------- Melee: Long sword || 36 Armor: Scale mail || 32 Dodge: Dodged || 15 Block: Shield || 26 Rpst.: Long sword || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 23 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 23 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+-------