Dungeon Crawl Stone Soup version 0.22-a0-136-g83a10e5 (webtiles) character file. 16 Alarkh the Ruffian (level 2, 7/24 HPs) Began as a Barachi Berserker on Feb 4, 2018. Was a Follower of Trog. Got out of the dungeon alive. The game lasted 00:00:38 (110 turns). Alarkh the Ruffian (Barachi Berserker) Turns: 110, Time: 00:00:38 Health: 7/24 AC: 2 Str: 18 XL: 2 Next: 58% Magic: 2/2 EV: 12 Int: 7 God: Trog [*.....] Gold: 9 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 animal skin rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: can't hop, berserk cooldown, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop, Berserk, Burn Spellbooks, Renounce Religion You escaped. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 animal skin (worn) Comestibles b - a ration c - 2 chunks of flesh Skills: - Level 3.6 Fighting - Level 2.4 Armour - Level 2.1 Dodging * Level 4.2 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Trog accepts your kill. Your Unarmed Combat skill increases to level 4! You have reached level 2! A rat comes into view. You see here a bat corpse. You feel a strong urge to attack something. You see here a chunk of flesh. You are no longer berserk. You are exhausted. You feel yourself slow down. The rat barely misses you. You hit the rat. You kill the rat! Trog accepts your kill. You now have 9 gold pieces. You feel yourself speed up. You see here a frilled lizard skeleton. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! %..........# #....###.####### .#####....## ##.##.#.## .# #.#.## #.# #.# ## #.### ########รท# .# #.. #.#.#.#.## # #### #.#.#.#.# #.#.#.## #.#.#.# #.#@#.## #.#.#.#.. ..#.# #.### ###.# #.# ## ## There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A bat (D:1) 2 giant cockroaches (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Barachi Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 73 | D:1 | Reached skill level 4 in Unarmed Combat 73 | D:1 | Reached XP level 2. HP: 3/24 MP: 2/2 110 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: lightli_arrival_chessboard Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 4 | 4.2 Fighting | | 3.6 Armour | | 2.4 Dodging | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 20 Invok: Berserk || 1 Abil: Hop || 1 Armor: Animal skin || 5 Dodge: Dodged || 12 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 24 | 0.0 | 0 | 7 | 0.0 | 110 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 24 | 0.0 | 0 | 7 | 0.0 | 110 +---------+---------+-------+---------+---------+-------+---------