Dungeon Crawl Stone Soup version 0.21-a0-578-gc6e9d75 (webtiles) character file. 15 Alarkh the Grave Robber (level 2, 12/19 HPs) Began as a Demonspawn Necromancer on Dec 18, 2017. Got out of the dungeon alive. The game lasted 00:00:27 (285 turns). Alarkh the Grave Robber (Demonspawn Necromancer) Turns: 285, Time: 00:00:27 Health: 12/19 AC: 8 Str: 8 XL: 2 Next: 34% Magic: 3/5 EV: 12 Int: 16 God: Gold: 7 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: sanguine armour A: sanguine armour 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of fear {unknown} e - a scroll of noise {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles c - a ration f - 2 chunks of flesh Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 2% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +6) Message History Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a club (almost dead, chance to defeat MR: 81%) The gnoll writhes in agony! You kill the gnoll! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Your blood congeals into armour. Things that are here: a club; a gnoll corpse f - 3 chunks of flesh (gained 1) You see here a club. Some of the chunks of flesh in your inventory have rotted away. You see here 17 poisoned needles. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###### ###....### ##........## ..##..........## #.#............# ..#......(.....## #.#....####.....# ##+#######.#@.### ###...# #........#.#### ##..# #........#....### ###...# #...)....#......####.....# #####........#.#............## ...............#............# ######.#######.##..........## ######.# #.)....##........## .......# #.###...###....### There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A bat (D:1) 2 kobolds (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 251 | D:1 | Gained mutation: When seriously injured, your bleeding wounds create armour. (AC +6) [demonic ancestry] 251 | D:1 | Reached XP level 2. HP: 11/19 MP: 0/5 285 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_loop Action || total -------------------------++------- Cast: Pain || 13 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 22 | 0.0 | 0 | 6 | 0.0 | 285 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 22 | 0.0 | 0 | 6 | 0.0 | 285 +---------+---------+-------+---------+---------+-------+---------