Dungeon Crawl Stone Soup version 0.21-a0-110-g8e1637b (webtiles) character file. 9 Alarkh the Chopper (level 2, 11/24 HPs) Began as a Demonspawn Monk on July 8, 2017. Got out of the dungeon alive. The game lasted 00:00:15 (164 turns). Alarkh the Chopper (Demonspawn Monk) Turns: 164, Time: 00:00:15 Health: 11/24 AC: 8 Str: 11 XL: 2 Next: 6% Magic: 2/2 EV: 13 Int: 11 God: Gold: 12 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: sanguine armour A: sanguine armour 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Jewellery g - a cursed -5 ring of protection {unknown} Scrolls e - a scroll of remove curse {unknown} f - a scroll of identify {unknown} Comestibles c - a bread ration d - 2 chunks of flesh Skills: - Level 3.0 Fighting + Level 3.2 Axes - Level 2.6 Dodging - Level 1.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +6) Message History You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Your blood congeals into armour. You closely miss the kobold. The kobold is severely wounded. The kobold hits you but does no damage. The kobold closely misses you. You barely miss the kobold. The kobold is severely wounded. The kobold hits you with a short sword. You hit the kobold. You kill the kobold! g - a copper ring Things that are here: a short sword; a kobold corpse There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..'...'.(# #..#...#..# ####...#### #..#...#.รท# #..'...'..# #..#...#..# ####...#### #.P#...#..# #@.'...'..# #.P#...#..# #####'##### #.# #.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A bat (D:1) A kobold (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 128 | D:1 | Gained mutation: When seriously injured, your bleeding wounds create armour. (AC +6) [demonic ancestry] 128 | D:1 | Reached XP level 2. HP: 10/24 MP: 2/2 164 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_prison Skill XL: | 1 | ---------------+----+----- Axes | 3 | 3.2 Fighting | | 3.0 Dodging | | 2.6 Stealth | | 1.7 Action || total -------------------------++------- Melee: Hand axe || 19 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 13