Alarkh Level 1 of the Dungeon (0, 0, D:1) a stone (0, 1, D:1) a +0 dagger (0, 2, D:1) a stone (7, 13, D:1) a +0 hunting sling (26, 17, D:1) a +0 dagger (29, 2, D:1) a +0 chain mail (37, -14, D:1) a +0 leather armour (40, -11, D:1) 17 sling bullets (46, -9, D:1) 21 arrows (46, 16, D:1) a +0 club 5 stones (61, 2, D:1) a +0 dagger (62, 21, D:1) a +0 spear Level 2 of the Dungeon (2, -9, D:2) 16 sling bullets (9, -17, D:2) a +0 scale mail (20, -6, D:2) a +0 dagger (21, -4, D:2) a +0 dagger (24, 24, D:2) 18 arrows (28, -20, D:2) a +0 short sword (29, 0, D:2) a +0 robe (29, 1, D:2) a +0 club (34, 28, D:2) a +0 club a +0 club (35, -17, D:2) a +0 club (37, 15, D:2) 2 stones (38, 12, D:2) a stone (58, 17, D:2) 16 stones (59, -4, D:2) a +0 short sword (60, -12, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a cursed +0 hand axe (8, -5, D:3) a +0 club (10, -14, D:3) a +0 hand axe (10, -11, D:3) 22 stones (11, 19, D:3) a +0 club (12, 1, D:3) a +0 club (15, 34, D:3) a +0 pair of boots (26, 7, D:3) 27 stones (30, -1, D:3) a +0 dagger (53, 28, D:3) a +0 dagger of electrocution (62, 22, D:3) a +0 ring mail a wand of enslavement (1/24) a +0 dagger Level 4 of the Dungeon [Shop] Faycoank's Weapon Shoppe a +0 mace (42 gold) a +2 halberd of flaming (268 gold) 23 stones (32 gold) a +0 quarterstaff (56 gold) 25 arrows (70 gold) a +3 mace of crushing (301 gold) the +4 hunting sling "Halocav" {velocity, Fragile rElec rN+++ Str+4} (840 gold) Any stone fired from it inflicts extra damage. It affects your strength (+4). It insulates you from electricity. It renders you almost immune to negative energy. It will be destroyed if unequipped. 16 stones (22 gold) a +0 giant spiked club (26 gold) 20 sling bullets (140 gold) the +4 whip "Peituic" {freeze, rF+ Int-3 Dex+5} (597 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your dexterity (+5). It protects you from fire. [Shop] Cerap's Gadget Shoppe a wand of paralysis (13/24) (150 gold) a wand of confusion (16/48) (135 gold) a sack of spiders (200 gold) a phantom mirror (300 gold) a fan of gales (400 gold) a phial of floods (400 gold) a lightning rod (4/4) (400 gold) a wand of polymorph (15/24) (170 gold) a lightning rod (4/4) (400 gold) a lamp of fire (400 gold) a wand of lightning (5/15) (90 gold) a wand of disintegration (17/24) (210 gold) a phial of floods (400 gold) (14, -10, D:4) 18 stones (24, -15, D:4) a +0 robe (24, -12, D:4) a +0 club (24, -11, D:4) a +0 club (28, -15, D:4) a +0 club (29, 4, D:4) a stone (30, -1, D:4) a stone (32, -2, D:4) 8 stones a +0 hunting sling (38, -8, D:4) the +10 short sword of Chance {flame, *Noise +Blink rPois Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from poison. It lets you blink. It may make noises in combat. Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (1, 2, D:5) a +0 mace (1, 3, D:5) a +0 dagger of speed a +2 flail of protection a cursed +0 dagger a +0 robe (20, -1, D:5) a +0 hand axe (20, 3, D:5) a scorpion corpse (22, 0, D:5) a +0 ring mail (25, 2, D:5) a +0 short sword