Dungeon Crawl Stone Soup version 0.20.0-6-gd3061e9 (webtiles) character file. 12 Alarkh the Skirmisher (level 2, 20/24 HPs) Began as a Demonspawn Monk on May 28, 2017. Got out of the dungeon alive. The game lasted 00:00:48 (417 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 417, Time: 00:00:48 Health: 20/24 AC: 2 Str: 11 XL: 2 Next: 20% Magic: 2/2 EV: 13 Int: 11 God: Gold: 12 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: claws 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of remove curse {unknown} Comestibles c - 2 bread rations f - 5 chunks of flesh Skills: + Level 3.1 Fighting + Level 3.1 Axes + Level 2.8 Dodging + Level 1.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the bat. You kill the bat! f - 5 chunks of flesh (gained 1) There is an open door here. There is an open door here. There is a fountain of clear blue water here. There is a dry fountain here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.#####.# ###.## #....(..# #.# ######### #.# #.# #.# ####### #.# ##### ##### #####.....# #.# #...###...###...#####.# #.## #.⌠.....⌠.....@.#####[######.## #...###...###...#(............. ##### ##### ##.##.###.####..... #...###...###...#.###.# ##...# #.⌠.....⌠.....⌠.#.....# #..## #...###...###...#.##### #.... ##.## ##### #####.# #..## #...###...###...#.# #..## #.⌠.....⌠.....⌠.#.# ##.... There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 305 | D:1 | Gained mutation: You have sharp fingernails. [demonic ancestry] 305 | D:1 | Reached XP level 2. HP: 15/24 MP: 2/2 417 | D:$ | Got out of the dungeon alive. Skill XL: | 1 | ---------------+----+----- Axes | 3 | 3.1 Fighting | | 3.1 Dodging | | 2.8 Stealth | | 1.7 Action || total -------------------------++------- Melee: Hand axe || 36 Stab: Sleeping || 1 Armor: Robe || 7 Dodge: Dodged || 36