Dungeon Crawl Stone Soup version 0.21-a0-26-g7b23a2f (webtiles) character file. 8 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on May 25, 2017. Got out of the dungeon alive. The game lasted 00:00:34 (554 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 554, Time: 00:00:35 Health: 22/22 AC: 3 Str: 11 XL: 2 Next: 0% Magic: 5/5 EV: 11 Int: 14 God: Gold: 61 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: magic shield a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of random uselessness {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of identify {unknown} i - a scroll of recharging {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - 2 bread rations h - 2 chunks of flesh Skills: - Level 2.0 Fighting + Level 2.4 Axes - Level 0.8 Armour - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Your magical infusion is running out. You are no longer magically infusing your attacks. You now have 61 gold pieces (gained 18). You open the door. Found a whip. You see here a dagger of speed. There is an open door, spattered with blood here. You see here 2 stones. You see here a stone. You see here 18 arrows. There is an open door here. The black mamba hisses angrily. The black bear growls angrily. You hear an angry hiss. The leopard gecko hisses angrily. The wyvern hisses angrily. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###.8.......8.### #...............# #.8..#######..8.# #....#wlShl#....# #.8..#######..8.# #...............# ###...........).# ##########....# #@........### ########### There were no monsters in sight! Vanquished Creatures 2 goblins (D:1) 2 hobgoblins (D:1) A bat (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 6 | D:1 | Noticed a swamp worm 6 | D:1 | Noticed a black mamba 6 | D:1 | Noticed a black bear 6 | D:1 | Noticed a wyvern 410 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 410 | D:1 | Reached XP level 2. HP: 21/22 MP: 1/5 554 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: onia_arrival_zoo_common, roderic_whirl Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.4 Fighting | | 2.0 Armour | | 0.8 Dodging | | 1.7 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 27 Cast: Infusion || 5 Armor: Leather armour || 6 Dodge: Dodged || 16