Dungeon Crawl Stone Soup version 0.20-a0-1126-g0f15420 (webtiles) character file. 11 Alarkh the Charmwright (level 2, 20/22 HPs) Began as a Demonspawn Skald on May 17, 2017. Got out of the dungeon alive. The game lasted 00:00:17 (615 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 615, Time: 00:00:18 Health: 20/22 AC: 3 Str: 11 XL: 2 Next: 13% Magic: 4/5 EV: 11 Int: 14 God: Gold: 10 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of remove curse {unknown} g - a scroll of blinking {unknown} Potions i - a potion of might {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - 2 bread rations f - a royal jelly h - a meat ration Skills: + Level 2.1 Fighting * Level 2.3 Axes + Level 1.1 Armour - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History The jackal is moderately wounded. The jackal barely misses you. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. You are no longer magically infusing your attacks. The jackal bites you but does no damage. x2 You hit the jackal. You kill the jackal! No target in view! No target in view! No target in view! As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# #.################ #.##.............####### #.##.####P.............P #.##.##.#≈P...........P≈ ........#≈≈P.........P≈≈ ...#.##.#≈≈≈P.......P≈≈≈ .....####≈≈≈≈P.....P≈≈≈≈ ...#....#≈≈≈≈≈P.@.P≈≈≈≈≈ #.#######≈≈≈≈P.....P≈≈≈≈ #.# #≈≈≈P.......P≈≈≈ #.# #≈≈P.........P≈≈ #'## #≈P...........P≈ ...## #P.............P ....## #........####### .....## #.#.....## ......###.......######## There were no monsters in sight! Vanquished Creatures 7 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) 9 creatures vanquished. Vanquished Creatures (others) A rat (D:1) 1 creature vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 555 | D:1 | Reached skill level 1 in Armour 557 | D:1 | Gained mutation: You are partially covered in sharp spines. [demonic ancestry] 557 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/5 615 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: eino_arrival_druids_welcome, lemuel_old_faithful Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.3 Armour | 1 | 1.1 Fighting | | 2.1 Dodging | | 1.7 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 31 Cast: Infusion || 1 Armor: Leather armour || 10 Dodge: Dodged || 20