Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 club (23, -5, D:1) a +0 mace (25, -21, D:1) 5 needles of sleeping (29, -26, D:1) a +0 ring mail (50, -23, D:1) 8 tomahawks (64, 3, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -27, D:2) a +0 club (10, 10, D:2) a +0 club (11, -2, D:2) a +0 club (28, -8, D:2) a +0 club (36, 0, D:2) a +0 dagger a +0 ring mail (36, 12, D:2) a cursed +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 32, D:3) a +0 leather armour (2, 3, D:3) a +0 club (6, -2, D:3) 20 arrows (13, 29, D:3) a +0 short sword (14, 18, D:3) a +0 club (19, 25, D:3) a +0 naga barding (26, 22, D:3) a cursed -3 whip (27, 27, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 mace (1, -4, D:4) a +0 blowgun a +0 dagger 7 poisoned needles (1, 36, D:4) an uncursed ring of fire (5, -2, D:4) 3 poisoned needles (11, 33, D:4) a +0 war axe (12, 15, D:4) a cursed -1 dagger (14, 42, D:4) a +0 hand axe (41, 8, D:4) a +0 ring mail (41, 42, D:4) a +0 cloak a +3 quarterstaff of chaos (42, 44, D:4) a +0 mace (56, 40, D:4) a +0 animal skin Level 5 of the Dungeon (0, 0, D:5) 4 tomahawks (1, -3, D:5) 19 arrows (6, 21, D:5) a +0 animal skin (8, 11, D:5) a +0 spear (16, 29, D:5) a +0 war axe a wand of flame (38/48) (23, 9, D:5) a +0 falchion a cursed -2 mace a +0 flail a +0 leather armour (23, 37, D:5) a +0 flail a +0 leather armour (26, -15, D:5) 12 arrows (30, 33, D:5) a +0 whip (31, -7, D:5) a +0 rapier a +0 leather armour (33, 35, D:5) a +0 robe a +1 whip of flaming (34, 28, D:5) a +0 animal skin (36, 10, D:5) a +0 flail (37, -7, D:5) a -1 robe a +0 cloak (50, 14, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (20, -25, D:6) a +0 leather armour (21, -16, D:6) a +0 mace (21, 1, D:6) a wand of flame (30/48) (22, -22, D:6) a +0 club (22, -18, D:6) a +0 cloak (25, -19, D:6) a +0 robe (32, 10, D:6) a +0 chain mail (33, 10, D:6) a +0 hand axe a +0 leather armour a +0 war axe (36, 11, D:6) a +0 falchion of slicing (41, -5, D:6) 23 sling bullets (41, 28, D:6) a +0 chain mail a +0 dagger a +0 morningstar (42, 28, D:6) a +0 ring mail a +0 dagger (42, 29, D:6) a +0 trident (49, -3, D:6) a +3 hand axe (54, 32, D:6) 13 arrows a +0 shortbow (55, 34, D:6) 4 arrows (56, 16, D:6) a +3 flail of draining a +0 scale mail (56, 35, D:6) 3 arrows Level 7 of the Dungeon [Shop] Ishatis's Antique Weapon Emporium a +0 war axe (101 gold) the +10 flail of the Twenty Lives {drain, *Contam rElec Str+2} (1998 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It insulates you from electricity. It causes magical contamination when unequipped. a cursed -1 rapier (2 gold) a +0 mace (87 gold) a +0 scimitar (116 gold) a +0 fustibalus (435 gold) a +2 flail of draining (530 gold) a +0 rapier (116 gold) a +0 club (29 gold) (0, 0, D:7) a +0 chain mail (4, -20, D:7) 5 stones (4, -16, D:7) 5 stones a +0 club (5, -16, D:7) a +0 club (6, -21, D:7) a +0 ring mail (7, -16, D:7) a stone (9, -16, D:7) a +0 short sword (10, -16, D:7) 17 stones (10, -10, D:7) 6 curare-tipped needles (12, -17, D:7) a +0 ring mail a +0 short sword (13, -32, D:7) a +0 ring mail (14, -18, D:7) 3 stones (14, -10, D:7) a cursed -1 dagger (17, -25, D:7) 4 stones (23, -28, D:7) a +0 trident a +0 ring mail (23, -8, D:7) an arrow (24, -27, D:7) a +0 dagger a +0 robe (24, -25, D:7) a +0 whip (24, -10, D:7) 10 arrows a +0 shortbow (27, -10, D:7) 17 arrows (32, -21, D:7) 11 arrows (33, -26, D:7) 13 stones (35, -13, D:7) a +0 giant club (36, -22, D:7) a +0 trident a +0 leather armour (36, 4, D:7) a +0 chain mail a +0 trident (37, 2, D:7) a +0 robe a +0 dagger (45, 3, D:7) 7 stones (49, 7, D:7) a +0 giant club a throwing net Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (7, 7, D:8) 26 sling bullets (10, -17, D:8) a cursed +0 shortbow 14 arrows (17, 1, D:8) a +0 long sword (48, 17, D:8) a +0 buckler (49, -2, D:8) a +0 leather armour (51, 31, D:8) a +0 plate armour (54, -17, D:8) a +0 falchion a cursed -2 flail (63, -11, D:8) a +0 dire flail a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) 9 sling bullets (6, -17, D:9) a +0 cloak (13, -8, D:9) a +0 pair of boots (24, -10, D:9) a book of Maledictions (24, -4, D:9) a +0 mace a +0 chain mail (30, 13, D:9) a +0 dagger a +0 robe a +0 club a +0 club (30, 14, D:9) a +1 dagger of pain a +0 robe a +0 mace (44, 9, D:9) a +0 robe a +0 dagger (47, 10, D:9) a +0 giant club (47, 12, D:9) a cursed +0 plate armour a +0 long sword (58, 7, D:9) a sling bullet (62, 6, D:9) a +0 giant club 2 sling bullets (63, 5, D:9) a +3 hunting sling a +0 quarterstaff a +0 ring mail 20 sling bullets (63, 6, D:9) a sling bullet the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 helmet (5, -1, Lair:1) 21 arrows (14, -16, Lair:1) a +0 short sword (19, -6, Lair:1) a +0 ring mail (29, -9, Lair:1) 27 bolts (30, -23, Lair:1) 5 sling bullets (32, 7, Lair:1) a +0 robe (36, -4, Lair:1) 16 poisoned needles (53, 11, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) the +10 fustibalus of Okawaru's Supremacy {freeze, Str+3 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). (20, -5, Lair:2) a +0 short sword (22, 31, Lair:2) a wand of flame (37/48) (25, -3, Lair:2) a potion of lignification (25, -2, Lair:2) a +0 ring mail (26, -7, Lair:2) a +0 flail (30, 29, Lair:2) 22 stones (31, 13, Lair:2) 12 sling bullets (34, 3, Lair:2) a +2 robe of magic resistance a +0 scimitar of flaming (36, -7, Lair:2) a +0 leather armour (41, 2, Lair:2) a +0 quarterstaff (42, -3, Lair:2) 28 stones (45, 17, Lair:2) a +0 chain mail (48, 17, Lair:2) 20 stones (51, 23, Lair:2) a +0 war axe