Dungeon Crawl Stone Soup version 0.20-a0-1122-gb7cbeb9 (webtiles) character file. 9 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on May 14, 2017. Got out of the dungeon alive. The game lasted 00:00:24 (591 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 591, Time: 00:00:24 Health: 22/22 AC: 3 Str: 11 XL: 2 Next: 3% Magic: 5/5 EV: 11 Int: 14 God: Gold: 53 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of identify {unknown} g - a scroll of enchant armour {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - 2 bread rations f - 2 chunks of flesh Skills: - Level 2.0 Fighting * Level 2.5 Axes - Level 0.8 Armour - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Some of the chunks of flesh in your inventory have rotted away. A rat comes into view. The rat twitches its whiskers. You hit the rat. The rat is severely wounded. The rat is struck by your spines. You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Some of the chunks of flesh in your inventory have rotted away. There is a fountain of clear blue water here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.###.####.#..#≈≈≈#..# #.# #.##...#..#≈≈≈#..# #.# #.##..÷#..#≈;≈#..# #.###.##...#..#####..# .#.........#....[....# ###.#####.##...⌠.⌠...# .#.## #..#.8.....8.# #.## ####.........# ### #....@....# #.........# #.8.....8.# #.........# #...⌠.⌠...# #.........# ########### You could see an electric eel. Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 9 | D:1 | Noticed an electric eel 530 | D:1 | Gained mutation: You are partially covered in sharp spines. [demonic ancestry] 530 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 591 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: arrival_aquarium_a Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.5 Fighting | | 2.0 Armour | | 0.8 Dodging | | 1.7 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 20 Cast: Infusion || 3 Armor: Leather armour || 8 Dodge: Dodged || 11