Dungeon Crawl Stone Soup version 0.20-a0-1089-g3fde505 (webtiles) character file. 10 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on May 2, 2017. Got out of the dungeon alive. The game lasted 00:00:31 (484 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 484, Time: 00:00:32 Health: 22/22 AC: 3 Str: 11 XL: 2 Next: 10% Magic: 3/5 EV: 11 Int: 14 God: Gold: 9 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: hooves 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls g - a scroll of magic mapping {unknown} h - a scroll of fog {unknown} Potions e - a potion of curing {unknown} f - a potion of degeneration {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration i - 3 chunks of flesh Skills: - Level 2.0 Fighting + Level 2.5 Axes - Level 0.8 Armour - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Your magical infusion is running out. i - 3 chunks of flesh You are no longer magically infusing your attacks. A jackal comes into view. The jackal moves out of view. No target in view! (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) The jackal is too close now for your liking. Why would you want to do that? There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .............. . ......... .............. #.#........ ...?......... #.#........ ... #.........≈.## #.≈...... ..... .......≈♣≈.####≈♣≈.... ...... ##..#.≈♣⌠♣≈≈≈≈≈♣⌠♣≈.# ...... #...†..≈♣.......♣≈..###...... #.....h≈...@...≈.....##....# ####..≈♣........≈..#....##.# # #...≈♣⌠♣≈≈≈≈≈.⌠.≈....#....# ..# #....≈♣≈.....≈.≈#.##....### ....###..###≈.......≈.).#......# ##......## ####.###.....#......# ........### #..##............# ###.......######.#.......#.###.## ##...##...............##..##..# You could see a jackal. Vanquished Creatures 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A bat (D:1) 2 rats (D:1) 2 toadstools (D:1) 11 creatures vanquished. Vanquished Creatures (others) 2 toadstools (D:1) 2 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 451 | D:1 | Gained mutation: You have large cloven feet. [demonic ancestry] 451 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 484 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: ldierk_water_garden Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.5 Fighting | | 2.0 Armour | | 0.8 Dodging | | 1.7 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 22 Cast: Infusion || 4 Armor: Leather armour || 4 Dodge: Dodged || 9