Dungeon Crawl Stone Soup version 0.20-a0-1074-g6a0a8e1 (webtiles) character file. 9 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on Apr 29, 2017. Got out of the dungeon alive. The game lasted 00:00:13 (224 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 224, Time: 00:00:14 Health: 22/22 AC: 3 Str: 11 XL: 2 Next: 3% Magic: 5/5 EV: 11 Int: 14 God: Gold: 10 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold + . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn e - ring of protection from cold MPRegen 0.1/turn (no ring) @: no status effects A: horns 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Jewellery e - a ring of protection from cold (left hand) Scrolls g - a scroll of teleportation {unknown} h - a scroll of amnesia {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration f - 3 chunks of flesh Skills: - Level 2.0 Fighting + Level 2.5 Axes - Level 0.8 Armour - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History A bat comes into view. The bat is too close now for your liking. You see here 9 gold pieces. A bat is nearby! A bat is nearby! You hit the bat but do no damage. The bat barely misses you. The bat closely misses you. You hit the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! You now have 10 gold pieces (gained 9). f - 3 chunks of flesh (gained 1) h - a scroll labeled LAILYT WEOKAKE You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .........♣.♣.♣.♣..... .......#.....÷....... ...>.....♣.♣.♣.♣..... .....#.............## .#####..###'###### .#####..#P≈.♣≈PP≈# ........'.....♣≈♣# ..###...#P≈♣.....# ..#.....#♣P♣≈♣♣.@# ..'.....########## ..#....##### ... .♣♣♣'#.....# .... ♣♣ ♣♣......###... .♣ PP♣........# ♣P..♣♣........# ♣.P...###.....# ..P♣♣. #.....# There were no monsters in sight! Vanquished Creatures An ooze (D:1) A bat (D:1) A goblin (D:1) A frilled lizard (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 197 | D:1 | Gained mutation: You have a pair of small horns on your head. [demonic ancestry] 197 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 224 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: tarquinn_simple_flora_water_f, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_side_room, infiniplex_forest_clump_small, infiniplex_forest_end_2, infiniplex_forest_lined_2, infiniplex_forest_clump_C, infiniplex_forest_clump_C, infiniplex_forest_split, wad_floor_pattern_untrapped, hangedman_decor_growths Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.5 Fighting | | 2.0 Armour | | 0.8 Dodging | | 1.7 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 20 Armor: Leather armour || 3 Dodge: Dodged || 10