Dungeon Crawl Stone Soup version 0.20-a0-1074-g6a0a8e1 (webtiles) character file. 8 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on Apr 29, 2017. Got out of the dungeon alive. The game lasted 00:00:13 (360 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 360, Time: 00:00:13 Health: 22/22 AC: 3 Str: 11 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 14 God: Gold: 12 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: thin skeletal structure 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of identify {unknown} h - a scroll of fog {unknown} i - a scroll of enchant armour {unknown} Potions f - a potion of curing {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: - Level 2.0 Fighting + Level 2.4 Axes - Level 0.8 Armour - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth) Message History g - 6 chunks of flesh (gained 1) i - a scroll labeled GIUHAIRARE Some of the chunks of flesh in your inventory have rotted away. A bat comes into view. Found 11 gold pieces. A bat is nearby! A bat is nearby! The bat hits you but does no damage. You closely miss the bat. The bat misses you. You hit the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! All of the chunks of flesh in your inventory have rotted away. You have escaped! ♣♣ ♣♣♣P♣ ♣♣♣♣♣♣ ≈ ♣♣..♣ ♣P...♣♣ ≈≈ ♣.♣.♣ ♣..@..♣♣ ≈♣ ♣♣.♣♣ ♣......♣ ♣.♣♣ ♣.♣..♣♣♣ ♣♣.♣♣ ♣♣..♣♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣..♣ ♣..♣ ♣ ♣♣..♣♣♣ ♣♣.♣ ♣♣ ♣♣.♣♣♣ ♣.♣ .♣♣♣.♣♣ ♣♣♣.♣ There were no monsters in sight! Vanquished Creatures A bat (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A jackal (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 289 | D:1 | Gained mutation: You have a somewhat thin skeletal structure. (Dex +2, Stealth) [demonic ancestry] 289 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 360 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: kilobyte_arrival_exit_the_forest Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.4 Fighting | | 2.0 Armour | | 0.8 Dodging | | 1.7 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 15 Cast: Infusion || 1 Armor: Leather armour || 4 Dodge: Dodged || 5