Dungeon Crawl Stone Soup version 0.20-a0-1074-g6a0a8e1 (webtiles) character file. 12 Alarkh the Charmwright (level 2, 9/22 HPs) Began as a Demonspawn Skald on Apr 29, 2017. Got out of the dungeon alive. The game lasted 00:00:19 (602 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 602, Time: 00:00:20 Health: 9/22 AC: 3 Str: 11 XL: 2 Next: 20% Magic: 3/5 EV: 11 Int: 14 God: Gold: 18 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: spiny 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: - Level 2.0 Fighting + Level 2.6 Axes - Level 0.8 Armour - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the kobold. You kill the kobold! You see here a whip. You barely miss the goblin. The goblin hits you with a dagger. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin closely misses you. You hit the goblin! You kill the goblin! You are no longer magically infusing your attacks. You see here a dagger. Found a centaur barding. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### #≈P≈...@# #≈≈≈.#### #≈.≈.PP.# #≈.P.≈≈≈# #≈≈≈.≈≈≈# #.≈PP..P# #≈P≈≈..≈# ### #######'## .... .[#.#........# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A bat (D:1) A ball python (D:1) 2 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 559 | D:1 | Gained mutation: You are partially covered in sharp spines. [demonic ancestry] 559 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/5 602 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: lightli_arrival_flooded_house Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.6 Fighting | | 2.0 Armour | | 0.8 Dodging | | 1.7 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 28 Cast: Infusion || 4 Armor: Leather armour || 4 Dodge: Dodged || 19