Dungeon Crawl Stone Soup version 0.20-a0-1074-g6a0a8e1 (webtiles) character file. 9 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on Apr 29, 2017. Got out of the dungeon alive. The game lasted 00:00:17 (475 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 475, Time: 00:00:18 Health: 22/22 AC: 3 Str: 11 XL: 2 Next: 6% Magic: 5/5 EV: 11 Int: 14 God: Gold: 14 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: magic shield a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls f - a scroll of identify {unknown} Potions e - 2 potions of curing {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration g - 4 chunks of flesh Skills: - Level 2.0 Fighting + Level 2.5 Axes - Level 0.8 Armour - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History Your magical infusion is running out. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You are no longer magically infusing your attacks. You see here a club. You see here a hunting sling. As you open the door, it creaks loudly! There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #####+##### #.........# #.........# #..⌠...⌠..# ###.......(.# #.'....@....+ #.#.........# ####### #.#..⌠...⌠..# ......###.#.........# #......#.........# #...##.#####'##### #...##.......# ##.########### #####.# There were no monsters in sight! Vanquished Creatures An ooze (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 416 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 416 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/5 475 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: mushboom_english_gardens Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.5 Fighting | | 2.0 Armour | | 0.8 Dodging | | 1.7 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 25 Cast: Infusion || 2 Armor: Leather armour || 9 Dodge: Dodged || 24