Dungeon Crawl Stone Soup version 0.20-a0-1062-g7b787ac (webtiles) character file. 11 Alarkh the Skirmisher (level 2, 18/24 HPs) Began as a Demonspawn Monk on Apr 27, 2017. Got out of the dungeon alive. The game lasted 00:00:19 (313 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 313, Time: 00:00:20 Health: 18/24 AC: 2 Str: 11 XL: 2 Next: 13% Magic: 2/2 EV: 13 Int: 11 God: Gold: 20 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: horns 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of identify {unknown} Potions e - a potion of lignification {unknown} g - a potion of curing {unknown} Comestibles b - a bread ration f - 4 chunks of flesh Skills: + Level 3.1 Fighting + Level 2.9 Dodging - Level 1.7 Stealth * Level 3.0 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A leopard gecko is nearby! A leopard gecko is nearby! You closely miss the leopard gecko. The leopard gecko is almost dead. The leopard gecko closely misses you. You hit the leopard gecko. You kill the leopard gecko! You see here a leopard gecko corpse. There is a stone staircase leading down here. Some of the chunks of flesh in your inventory have rotted away. Some of the chunks of flesh in your inventory have rotted away. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# #.# #.# #.# #.# #.# ################.# #................# #@...............# #...........)....# ################## There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 bats (D:1) A goblin (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 227 | D:1 | Gained mutation: You have a pair of small horns on your head. [demonic ancestry] 227 | D:1 | Reached XP level 2. HP: 15/24 MP: 2/2 313 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: wheals_arrival_shading Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.0 Fighting | | 3.1 Dodging | | 2.9 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 31 Stab: Sleeping || 2 Armor: Robe || 6 Dodge: Dodged || 19