Dungeon Crawl Stone Soup version 0.20-a0-1062-g7b787ac (webtiles) character file. 28 Alarkh the Skirmisher (level 3, 29/29 HPs) Began as a Demonspawn Monk on Apr 27, 2017. Quit the game on level 2 of the Dungeon. The game lasted 00:00:55 (882 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 882, Time: 00:00:56 Health: 29/29 AC: 2 Str: 11 XL: 3 Next: 0% Magic: 3/3 EV: 13 Int: 12 God: Gold: 37 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: demonic guardian 1, sanguine armour 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration c - 2 chunks of flesh d - a royal jelly f - a meat ration Skills: + Level 3.3 Fighting + Level 3.0 Dodging - Level 1.7 Stealth * Level 3.2 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. When seriously injured, your bleeding wounds create armour. (AC +0) Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Your blood congeals into armour. Your iron imp disappears in a puff of smoke! Key pressed, stopping explore. Key pressed, stopping explore. Your blood armour dries and flakes away. Key pressed, stopping explore. Key pressed, stopping explore. All of the chunks of flesh in your inventory have rotted away. Things that are here: an uncursed hunting sling; 8 stones; a goblin corpse c - 2 chunks of flesh Things that are here: an uncursed hunting sling; 8 stones Things that are here: an uncursed hunting sling; 8 stones The rat is too close now for your liking. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #... ..# .# #.## #... #.##.####... .. #.... #.##..(. ..# #.## #....##(...#.# #.# ##... #..........# #.######.... #(..##..###<....##.... #(.(........######.... +...)..####.# ####.... ##..#@......###..'.... ...........##..gg.##.... ####)..###.##...(รท..(... #.... #.##>...).(..#. #....+..##.###....... #....#####.# #####... #... #.# #...... #.r. ### #.##### # You could see a rat (sleeping). Vanquished Creatures A leopard gecko (D:1) A ball python (D:2) A goblin (D:2) A hobgoblin (D:1) A kobold (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) 3 gnolls (D:2) 3 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 608 | D:2 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 608 | D:2 | Reached XP level 2. HP: 24/24 MP: 2/2 662 | D:2 | Gained mutation: When seriously injured, your bleeding wounds create armour. (AC +0) [demonic ancestry] 662 | D:2 | Reached XP level 3. HP: 9/29 MP: 3/3 882 | D:2 | Quit the game Vault maps used: D:1: minmay_arrival_floating_metal, lemuel_old_faithful D:2: vehumet_crystals, minivault_27 Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 3 | 3.2 Dodging | 3 | 3.0 Fighting | | 3.3 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 27 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 23