Dungeon Crawl Stone Soup version 0.20-a0-1062-g7b787ac (webtiles) character file. 9 Alarkh the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Monk on Apr 27, 2017. Got out of the dungeon alive. The game lasted 00:00:29 (784 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 784, Time: 00:00:30 Health: 24/24 AC: 3 Str: 11 XL: 2 Next: 3% Magic: 2/2 EV: 13 Int: 11 God: Gold: 26 SH: 4 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +1 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: large bone plates 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +1 robe (worn) Scrolls e - a scroll of enchant armour f - a scroll of magic mapping {unknown} h - a scroll of identify {unknown} Potions g - a potion of heal wounds {unknown} Comestibles b - 2 bread rations c - a meat ration Skills: + Level 3.1 Fighting + Level 2.6 Dodging - Level 1.7 Stealth * Level 3.1 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) There is an open door here. There is an open door here. You see here a dagger. You see here a ring mail. All of the chunks of flesh in your inventory have rotted away. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..#.#.# #. #.#(#.# #. ##.#.#.# #. ....#.# #. #######..#.# #. #≈≈≈≈##..#.# #. #≈##≈#)....# .( #≈≈≈≈#.#.#.# ## #≈#@≈'.....# #≈#≈≈###...# #≈##≈# ##..# ≈#≈≈≈# #..# # #### ##.# # #.# # #># # ## # ###### There were no monsters in sight! Vanquished Creatures 2 bats (D:1) A goblin (D:1) A quokka (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 510 | D:1 | Gained mutation: You are partially covered in large bone plates. (SH +4) [demonic ancestry] 510 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 784 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: ncdulo_wetmaze Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.1 Fighting | | 3.1 Dodging | | 2.6 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 30 Use: Scroll || 1 Stab: Sleeping || 1 Armor: Robe || 9 Dodge: Dodged || 24 Block: Other || 2