Dungeon Crawl Stone Soup version 0.20-a0-1026-gc3ddcbd (webtiles) character file. 13 Alarkh the Charmwright (level 2, 16/22 HPs) Began as a Demonspawn Skald on Apr 20, 2017. Got out of the dungeon alive. The game lasted 00:00:27 (750 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 750, Time: 00:00:28 Health: 16/22 AC: 4 Str: 11 XL: 2 Next: 24% Magic: 5/5 EV: 12 Int: 14 God: Gold: 15 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . f - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: sanguine armour 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 leather armour (worn) f - a +0 cloak (worn) Scrolls e - a scroll of remove curse {unknown} Books b - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles c - a bread ration Skills: + Level 2.1 Fighting - Level 0.8 Armour + Level 2.0 Dodging * Level 2.3 Unarmed Combat - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History You hit the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. You barely miss the kobold. The kobold is moderately wounded. The kobold misses you. You hit the kobold. You kill the kobold! You see here a dagger. (D) Dungeon Where to? (Enter - D:1 @ (x,y), ? - help) There is a stone staircase leading down here. Your blood armour dries and flakes away. You see here a stone. There is an open gate here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..# #...#§§...# ..####+# #...§§#...# ..†)...# #...§...# ######.# ####### ### ...# # #...# #..## ...# ###'### #..≈.# ...# #.....###..≈.# #### #.....#≈#.≈..# # +..@..'.#≈§.≈# # #.....#≈#....# ####### #.....###..≈.# ......# ###'### #..≈.# ......# ##8.8## #..## ################'#### ### #..........##.......## #........#.#.....#...# #........#.#.........# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A hobgoblin (D:1) A bat (D:1) 4 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 672 | D:1 | Gained mutation: When seriously injured, your bleeding wounds create armour. (AC +0) [demonic ancestry] 672 | D:1 | Reached XP level 2. HP: 17/22 MP: 5/5 750 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: shiori_arrival_elements Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 2 | 2.3 Dodging | 2 | 2.0 Fighting | | 2.1 Armour | | 0.8 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 53 Armor: Leather armour || 20 Dodge: Dodged || 28