Dungeon Crawl Stone Soup version 0.20-a0-984-ge8aa303 (webtiles) character file. 10 Alarkh the Charmwright (level 2, 11/22 HPs) Began as a Demonspawn Skald on Apr 10, 2017. Got out of the dungeon alive. The game lasted 00:00:41 (362 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 362, Time: 00:00:41 Health: 11/22 AC: 3 Str: 11 XL: 2 Next: 10% Magic: 3/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold + . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: cold resistance 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: - Level 2.0 Fighting + Level 2.5 Axes - Level 0.8 Armour - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your flesh is cold resistant. (rC+) Message History You hit the jackal but do no damage. The jackal bites you but does no damage. The rat closely misses you. The jackal bites you. You closely miss the rat. The rat is heavily wounded. You barely miss the jackal. Your magical infusion is running out. The jackal bites you. The rat bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. You hit the rat. You kill the rat! The jackal barely misses you. The jackal bites you. You hit the jackal. You kill the jackal! You are no longer magically infusing your attacks. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###### ...... #@.♣≈# ...... #..≈P# ##...... #♣.≈P# #....... #≈..≈# #....... #≈..≈###......( #≈♣..'.#....... #P≈.≈#...# #♣P.P###.## # ## ##+###...##.# #. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 3 jackals (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 319 | D:1 | Gained mutation: Your flesh is cold resistant. (rC+) [demonic ancestry] 319 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/5 362 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: tarquinn_simple_flora_water_f Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.5 Fighting | | 2.0 Armour | | 0.8 Dodging | | 1.7 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 31 Cast: Infusion || 2 Armor: Leather armour || 7 Dodge: Dodged || 27