Dungeon Crawl Stone Soup version 0.20-a0-959-gdc9e609 (webtiles) character file. 11 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Demonspawn Skald on Apr 6, 2017. Got out of the dungeon alive. The game lasted 00:00:35 (709 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 709, Time: 00:00:35 Health: 22/22 AC: 4 Str: 11 XL: 2 Next: 17% Magic: 5/5 EV: 12 Int: 14 God: Gold: 32 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 leather armour {rPois} rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . h - +0 pair of gloves MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: claws 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour e - a +0 leather armour of poison resistance (worn) h - a +0 pair of gloves (worn) Scrolls g - a scroll of magic mapping {unknown} j - 2 scrolls of identify {unknown} Potions f - a potion of haste {unknown} i - a potion of magic {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: + Level 2.1 Fighting * Level 2.1 Axes + Level 1.3 Armour + Level 1.9 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History No target in view! No target in view! No target in view! No target in view! No target in view! Something hits you but does no damage. You hit something. Reactivating autopickup. You feel a bit more experienced. j - 2 scrolls labeled TODOHEXKA (gained 1) You now have 32 gold pieces (gained 12). Things that are here: a dagger; a goblin corpse Found a scroll labeled SIMO BIJUIM. You see here a leather armour. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣♣ ♣♣♣P♣ ♣♣♣♣♣♣ ≈≈≈ ♣♣..♣ ♣P...♣♣ ≈≈≈♣ ♣.♣.♣ ♣..@..♣♣ ≈♣ ♣♣.♣♣ ♣......♣ ♣♣ ♣.♣♣ ♣.♣..♣♣♣ ♣♣.♣♣ ♣♣..♣♣ ♣♣.♣ ♣♣.♣♣ ♣♣♣..♣ ♣..♣ ♣ ♣♣..♣♣♣ ♣♣.♣ ♣♣ ♣♣.♣♣♣ ♣.♣ .♣♣♣.♣♣ ♣♣♣.♣ There were no monsters in sight! Vanquished Creatures An ooze (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 bats (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 222 | D:1 | Reached skill level 1 in Armour 504 | D:1 | Gained mutation: You have sharp fingernails. [demonic ancestry] 504 | D:1 | Reached XP level 2. HP: 18/22 MP: 5/5 709 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: kilobyte_arrival_exit_the_forest, st_stairs_14 Skill XL: | 1 | ---------------+----+----- Armour | 1 | 1.3 Axes | 2 | 2.1 Fighting | | 2.1 Dodging | | 1.9 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 27 Cast: Infusion || 1 Armor: Leather armour || 10 Dodge: Dodged || 19