Dungeon Crawl Stone Soup version 0.20-a0-959-gdc9e609 (webtiles) character file. 10 Alarkh the Charmwright (level 2, 5/22 HPs) Began as a Demonspawn Skald on Apr 6, 2017. Got out of the dungeon alive. The game lasted 00:00:34 (241 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 241, Time: 00:00:35 Health: 5/22 AC: 3 Str: 11 XL: 2 Next: 10% Magic: 4/5 EV: 12 Int: 14 God: Gold: 8 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of amnesia {unknown} g - a scroll of teleportation {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration f - 7 chunks of flesh Skills: + Level 2.1 Fighting + Level 2.0 Axes + Level 0.8 Armour + Level 1.9 Dodging + Level 2.1 Spellcasting + Level 2.9 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History The dart slug is severely wounded. The dart slug closely misses you. You hit the dart slug. You kill the dart slug! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. You see here a dart slug corpse. f - 8 chunks of flesh (gained 2) You start resting. Your magical infusion is running out. You start resting. You are no longer magically infusing your attacks. Things that are here: a club; a dagger Some of the chunks of flesh in your inventory have rotted away. There is an open gate here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..........###.# #.##.....#.# #.# ##.##.....#.# #.# #..####.###.###.## ###.### #....#...... #8'''8# #####.###.## #.###.# #.# #.# ##...## #.# #.. #..@..# #.# #### #############.# #..........# ############ There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 195 | D:1 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 195 | D:1 | Reached XP level 2. HP: 2/22 MP: 0/5 241 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: saegor_arrival_simple_c, kennysheep_flooded_box Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.0 Fighting | | 2.1 Armour | | 0.8 Dodging | | 1.9 Spellcasting | | 2.1 Charms | | 2.9 Action || total -------------------------++------- Melee: Hand axe || 17 Cast: Infusion || 1 Armor: Leather armour || 2 Dodge: Dodged || 10