Dungeon Crawl Stone Soup version 0.20-a0-959-gdc9e609 (webtiles) character file. 11 Alarkh the Charmwright (level 2, 21/22 HPs) Began as a Demonspawn Skald on Apr 6, 2017. Got out of the dungeon alive. The game lasted 00:00:19 (312 turns). Alarkh the Charmwright (Demonspawn Skald) Turns: 312, Time: 00:00:19 Health: 21/22 AC: 3 Str: 11 XL: 2 Next: 13% Magic: 5/5 EV: 12 Int: 14 God: Gold: 3 SH: 0 Dex: 12 Spells: 4/5 levels left rFire + . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: fire resistance 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of enchant weapon {unknown} g - a scroll of amnesia {unknown} Potions h - a potion of brilliance {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: + Level 2.0 Fighting * Level 2.2 Axes + Level 1.1 Armour + Level 1.9 Dodging - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your flesh is heat resistant. (rF+) Message History Your magical infusion is running out. The hobgoblin hits you with a club. The hobgoblin hits you with a club. You slash the hobgoblin! You kill the hobgoblin! h - a yellow potion You now have 3 gold pieces. Things that are here: a club; a whip; 3 stones Things that are here: a club; a goblin corpse; a leopard gecko corpse You are no longer magically infusing your attacks. You see here a stone. There is an open door here. You see here a stone. You see here a frilled lizard skeleton. All of the chunks of flesh in your inventory have rotted away. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###.#.# ....#.# #.............. #####.# #...≈.......≈... # #.# #..≈≈≈.....≈≈≈..# # #.# #...≈.......≈...# # #.# #...............# # #.# #.......≈>......# # #.# #...(..≈≈≈......# # #.# #......@≈....(..# #####.# #...............# ....#.# #...≈.......≈...# ..#.#.# #..≈≈≈.....≈≈≈..# ..# #.# #...≈.......≈...# ..# #.# #...............# ....#.# #..[............# ..###.# ###########.#.### ....#.# #.#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 81 | D:1 | Reached skill level 1 in Armour 213 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) [demonic ancestry] 213 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/5 312 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_five_plusses, minmay_tripent Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.2 Armour | 1 | 1.1 Fighting | | 2.0 Dodging | | 1.9 Spellcasting | | 2.0 Charms | | 2.6 Action || total -------------------------++------- Melee: Hand axe || 36 Cast: Infusion || 2 Armor: Leather armour || 10 Dodge: Dodged || 27