Dungeon Crawl Stone Soup version 0.20-a0-945-g3bf614a (webtiles) character file. 8 Alarkh the Skirmisher (level 2, 11/25 HPs) Began as a Demonspawn Monk on Apr 1, 2017. Got out of the dungeon alive. The game lasted 00:00:21 (315 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 315, Time: 00:00:22 Health: 11/25 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 14 Int: 11 God: Gold: 5 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: magic shield a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration Skills: - Level 4.0 Fighting - Level 3.6 Dodging - Level 3.6 Stealth + Level 1.4 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the goblin. You punch the goblin. The goblin is heavily wounded. The goblin hits you with a club. You hit the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. You see here a hobgoblin corpse. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###..##...#######.. #................. #....##....##..... #...........#.###.# ####'#####..........# #.......##...)#####.. #.8.8.8.##........#.# #.......##....###.#.# +.8.@.8.'............ #.......#...#..##.#.. #.8.8.8.##..#.....#.. #...)...#............ ####+####............ #....##.#..)†. #............. .....##....... ..%. ......... There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) A bat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 275 | D:1 | Reached skill level 1 in Unarmed Combat 296 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 296 | D:1 | Reached XP level 2. HP: 10/25 MP: 2/2 315 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: doesnt_arrival_eight_statues Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 1 | 1.4 Fighting | | 4.0 Dodging | | 3.6 Stealth | | 3.6 Action || total -------------------------++------- Melee: Unarmed || 28 Punch || 1 Dodge: Dodged || 21