Alarkh Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 dagger (3, 30, D:1) 20 bolts (17, 22, D:1) a +0 whip (22, 25, D:1) 21 poisoned needles (25, 19, D:1) a +0 club (27, 14, D:1) a +0 club (32, 36, D:1) a +1 mace of crushing (41, -1, D:1) 10 stones Level 2 of the Dungeon (2, 0, D:2) 11 gold pieces (3, -14, D:2) 19 stones (7, -7, D:2) a +0 dagger (8, -6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 28 arrows (3, 9, D:3) 25 bolts (8, 8, D:3) 13 sling bullets (14, -5, D:3) a +0 ring mail (17, -13, D:3) 14 gold pieces Level 4 of the Dungeon (0, 0, D:4) a cursed -1 quarterstaff (13, -36, D:4) a +0 dagger (22, 3, D:4) the +2 robe "Ifufiemuen" {+Fly rElec Str+2} It affects your strength (+2). It insulates you from electricity. It lets you fly. Level 5 of the Dungeon (0, 0, D:5) 10 poisoned needles (1, 15, D:5) 14 arrows (13, 44, D:5) a +0 leather armour (23, 26, D:5) a +0 rapier (26, 34, D:5) a +0 ring mail (27, -8, D:5) 17 stones (43, 9, D:5) 13 sling bullets (44, 8, D:5) 15 stones (44, 37, D:5) a +0 giant club 3 chunks of flesh (47, 20, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a cursed +0 club (9, 0, D:6) a +0 leather armour (14, -1, D:6) a cursed -1 dagger a +0 robe (15, 3, D:6) a +0 quarterstaff (24, 14, D:6) a +0 whip a +0 dagger a +0 robe a +0 short sword a +0 leather armour