Dungeon Crawl Stone Soup version 0.20-a0-850-ge5a7832 (webtiles) character file. 11 Alarkh the Skirmisher (level 2, 11/24 HPs) Began as a Demonspawn Monk on Mar 10, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (487 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 487, Time: 00:00:17 Health: 11/24 AC: 2 Str: 11 XL: 2 Next: 13% Magic: 2/2 EV: 13 Int: 11 God: Gold: 16 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: horns 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Jewellery d - an uncursed amulet of guardian spirit {unknown} Potions e - 2 potions of brilliance {unknown} Comestibles c - a bread ration f - a chunk of flesh Skills: + Level 3.2 Fighting * Level 2.9 Axes + Level 0.3 Armour + Level 2.8 Dodging - Level 1.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History You feel sick. You are no longer poisoned. Some of the chunks of flesh in your inventory have rotted away. Key pressed, stopping explore. A bat comes into view. A bat is nearby! A bat is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### # # ....... #.#. .##+###..####....... #.#. .........)@........ ... ###..#######........ .###. ........# #......b. ..... ........####'####### ..... ...................# ..... ...................# ..... ..[................# #.... ...................# #..Ť #####+#....#'####### #.ŤŠYou could see a bat. Vanquished Creatures An ooze (D:1) A goblin (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 201 | D:1 | Gained mutation: You have a pair of small horns on your head. [demonic ancestry] 201 | D:1 | Reached XP level 2. HP: 18/24 MP: 2/2 487 | D:1 | Quit the game Vault maps used: D:1: lemuel_arrival_lava_pool, nrook_mini_vaults Action || total -------------------------++------- Melee: Hand axe || 29 Headbutt || 1 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 18