Dungeon Crawl Stone Soup version 0.20-a0-850-ge5a7832 (webtiles) character file. 8 Alarkh the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Monk on Mar 10, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (691 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 691, Time: 00:00:18 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 13 Int: 11 God: Gold: 48 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} g - a scroll of magic mapping {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of enchant armour {unknown} Potions f - 3 potions of brilliance {unknown} Comestibles c - a bread ration d - a meat ration j - a chunk of flesh Skills: + Level 3.1 Fighting * Level 2.8 Axes + Level 0.5 Armour + Level 2.8 Dodging - Level 1.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History The bat closely misses you. The bat hits you. The bat misses you. You closely miss the bat. The bat barely misses you. The bat hits you but does no damage. You completely miss the bat. The bat closely misses you. x2 You hit the bat. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. j - a chunk of flesh You open the door. There is an open door here. You open the door. There is an open door here. A kobold comes into view. It is wielding a dagger. The kobold shouts! A kobold is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ##................## #.#########......###.........# #..................'.........+ #.#########.#....###.........# #..# #.#...## ##.......## ##.# #.....# ##..^..## #.# ###.### ##...## #.# #.# ##'## #.# #@# #.# #.# #.# #.##### #.# #.# ##.##... #####.# #.# ##...#... ...##.# #.# #........ ...##.# #.# ##....... ##.##.# #K# #....... ......# #.. ......... ##.#### ####.##... You could see a kobold. Vanquished Creatures 2 goblins (D:1) 3 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 639 | D:1 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 639 | D:1 | Reached XP level 2. HP: 23/24 MP: 2/2 691 | D:1 | Quit the game Vault maps used: D:1: lightli_arrival_windingriver, corexii_hall_statues_l Action || total -------------------------++------- Melee: Hand axe || 20 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 18