Dungeon Crawl Stone Soup version 0.20-a0-785-g17250f0 (webtiles) character file. 2 Alarkh the Charmwright (level 1, 17/17 HPs) Began as a Centaur Skald on Feb 27, 2017. Got out of the dungeon alive. The game lasted 00:00:09 (77 turns). Alarkh the Charmwright (Centaur Skald) Turns: 77, Time: 00:00:10 Health: 17/17 AC: 4 Str: 13 XL: 1 Next: 25% Magic: 3/3 EV: 9 Int: 12 God: Gold: 16 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth .......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: very quick A: hooves 3, deformed body, speed 2, tough skin 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration f - a chunk of flesh Skills: + Level 2.1 Fighting * Level 1.8 Long Blades - Level 0.6 Armour + Level 1.3 Dodging - Level 1.5 Spellcasting - Level 2.6 Charms You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 14% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History You see here 19 stones. You open the door. There is an open door here. You now have 7 gold pieces. Found a dagger. You now have 16 gold pieces (gained 9). Found 24 stones. As you open the door, it creaks loudly! A bat comes into view. You barely miss the bat. The bat hits you but does no damage. You hit the bat. You kill the bat! A kobold comes into view. You hit the kobold. You kill the kobold! You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # # # ############### #.............. #####..#####.#####. ###...#..# #.#...#. ..#...#..# #.'...#. #.#.@.'..+ #.#...#. #.#...#..# #>##..(÷ ..####.#...#### #.##'### ......†##'#########....... #......##..##.......... #.#.................... #..(.##..##....###### #.##'######+##.# #. ... #.# There were no monsters in sight! Vanquished Creatures A bat (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Centaur Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 77 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_houses_and_road Action || total -------------------------++------- Melee: Falchion || 7 Armor: Leather armour || 1 Dodge: Dodged || 3 Rpst.: Falchion || 1