Dungeon Crawl Stone Soup version 0.20-a0-754-g13ddd6e (webtiles) character file. 14 Alarkh the Charmwright (level 2, 22/22 HPs) Began as a Vampire Skald on Feb 25, 2017. Quit the game on level 1 of the Dungeon on Feb 26, 2017. The game lasted 00:00:41 (753 turns). Alarkh the Charmwright (Vampire Skald) Turns: 753, Time: 00:00:42 Health: 22/22 AC: 3 Str: 10 XL: 2 Next: 31% Magic: 5/5 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis + a - +0 falchion rCold . . . Gourm . b - +0 leather armour rNeg + . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Potions d - 3 potions of blood e - a potion of lignification {unknown} f - a potion of heal wounds {unknown} g - a potion of might {unknown} h - a potion of curing {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: + Level 1.9 Fighting * Level 2.8 Long Blades - Level 0.7 Armour + Level 2.3 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You bottle the corpse's blood. d - 3 potions of blood (gained 1) There is an open door here. HP restored. Found a club. There is a stone staircase leading down here. Found an escape hatch in the floor. A hobgoblin comes into view. The hobgoblin shouts! You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. Found a stone staircase leading down. No target in view! No target in view! No target in view! No target in view! Saving game... please wait. Welcome back, Alarkh the Vampire Skald. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...# ## ##... #. ##.. #####.# ##. ....... ## ....... # ....... .......####..## #..@..>.... ######..### ... # ##### ..#.. ..#.# #.#g# #.#.# #####.#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A goblin (D:1) 3 jackals (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Vampire Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 280 | D:1 | Reached XP level 2. HP: 11/22 MP: 5/5 753 | D:1 | Quit the game Vault maps used: D:1: evilmike_arrival_fibonacci_small, serial_curves, eino_curves_04, eino_curves_01, eino_curves_01 Action || total -------------------------++------- Melee: Falchion || 41 Bite || 4 Stab: Sleeping || 1 Armor: Leather armour || 11 Dodge: Dodged || 24 Rpst.: Falchion || 6