Dungeon Crawl Stone Soup version 0.20-a0-738-gb057e68 (webtiles) character file. 8 Alarkh the Skirmisher (level 2, 14/24 HPs) Began as a Demonspawn Monk on Feb 23, 2017. Got out of the dungeon alive. The game lasted 00:00:14 (133 turns). Alarkh the Skirmisher (Demonspawn Monk) Turns: 133, Time: 00:00:15 Health: 14/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 13 Int: 11 God: Gold: 15 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: claws 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) Scrolls g - a scroll of noise {unknown} Potions e - a potion of flight {unknown} Comestibles c - a bread ration d - a meat ration f - 4 chunks of flesh Skills: + Level 3.2 Fighting * Level 2.9 Long Blades + Level 2.8 Dodging - Level 1.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the kobold. The kobold closely misses you. You riposte. You hit the kobold. The kobold is moderately wounded. You hit the kobold. You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... Your fingernails lengthen. Things that are here: a short sword of holy wrath; a stone You see here a stone. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #...........###.≈≈≈≈ #...............≈≈≈≈ #...............≈.≈≈ ###.............≈.≈≈ #.............≈.≈≈ ##...........≈..≈≈ #...........≈.≈≈≈ #...........≈.≈≈≈ ##.......@..≈≈≈≈≈ #........≈≈≈≈≈≈≈ #......≈≈≈≈≈≈≈≈≈ #........≈≈≈≈≈≈≈≈ #≈≈..≈.≈≈≈≈≈≈≈≈≈≈ #≈≈.≈≈≈.≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alarkh the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 92 | D:1 | Gained mutation: You have sharp fingernails. [demonic ancestry] 92 | D:1 | Reached XP level 2. HP: 11/24 MP: 2/2 133 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: nicolae_arrival_washed_ashore Action || total -------------------------++------- Melee: Falchion || 20 Armor: Robe || 1 Dodge: Dodged || 17 Rpst.: Falchion || 5